[FOCI]

Cypher System Rulebook 1e
By specializing in spellcasting and keeping a spellbook, you can quickly cast spells of arcing lightning, rolling fire, creeping shadow, and summoning.
Those who specialize in spellcasting carry a spellbook or some other aid such as pouches filled with a variety of odd dusts, scales of strange beasts, oils of suspicious origin, and related materials that allow them to cast spells quickly or without an extreme effort of will. Others can learn basic spellcasting, and they get by without these trappings, but their spells require more effort to cast.
You enhance the damage of another attack spell with an extra charge of energy so that it deals 1 additional point of damage. Alternatively, you attack a target within long range by projecting a flare of raw magic that inflicts a moderate wound (4 points).
Enabler for enhancement; action for long-range attack.
You project a grey beam of confusion at a creature within short range, inflicting a minor wound (1 point) that ignores Armor. In addition, until the end of the next round, all tasks, attacks, and defenses the target attempts are hindered.
Fire blooms within long range, filling an area 10 feet (3 m) in radius and inflicting a minor wound (3 points) on all affected targets. Effort applied to one attack counts for all attacks against targets in the area of the bloom. Even on an unsuccessful attack, a target in the area still takes a minor wound (1 point) . Flammable objects in the area may catch fire.
A giant spider appears within immediate range. If you applied a level of Effort as part of the summoning, the spider is amenable to your instructions; otherwise, it acts according to its nature. Regardless, the creature persists for up to one minute before it fades away.
Action to initiate.
You determine the weaknesses, vulnerabilities, qualities, and mannerisms of a single creature within long range. The GM should reveal the creature's level, basic abilities, and obvious weaknesses (if any). All actions you attempt that affect that creature—attack, defense, interaction, and so on—are eased for a few months afterward.
You create a level 6 granite wall within short range. The wall is 1 foot (30 cm) thick and up to 20 feet by 20 feet (6 m by 6 m) in size. It appears resting on a solid foundation and lasts for about ten hours. If you apply three levels of Effort, the wall is permanent until destroyed naturally
Action to initiate.
A demon appears within immediate range. If you applied a level of Effort as part of the summoning, the demon is amenable to your instructions; otherwise, it acts according to its nature. Regardless, the demon persists for up to one minute before it fades away—you hope.
Action to initiate.
Your attack is the utterance of a magic word so terrible that it snuffs the life from a living target within short range. The target must be level 1. In addition to the normal options for using Effort, you can choose to use Effort to increase the maximum level of the target. Thus, to kill a level 5 target (four levels above the normal limit), you must apply four levels of Effort. In some settings, using Word of Death may gradually stain a character’s soul, making them vulnerable to future temptations or evil creatures they might otherwise be able to ignore.
GM Intrusions: The spell goes wrong. The summoned creature turns on the caster. A rival spellcaster is drawn to the magic use.