[FOCI]

Cypher System Rulebook 1e
You use protective equipment and practiced techniques to avoid becoming hurt in a fight.
When you use a shield, in addition to the asset it gives you (easing Speed defense tasks), you can act as if you are trained in Speed defense tasks. However, in any round in which you use this benefit, your attacks are hindered.
You are trained in Might defense tasks.
You can reroll any of your Might, Speed, or Intellect defense rolls and take the better of the two results.
If a melee attack misses you, you can immediately make a melee attack in return, but no more than once per turn.
You are trained in Intellect defense tasks and gain +3 points to your Intellect Pool.
The cost reduction from your Practiced in Armor ability improves. You now reduce the Speed cost by 2.
If you do nothing on your turn but defend, you are specialized in all defense tasks for one round.
Every time you succeed at a Speed defense task, you can make an immediate attack against your foe. (If you have Dodge and Respond, you can exchange that ability for Dodge and Resist.) Your attack must be the same type (melee weapon, ranged weapon, or unarmed) as the attack you defend against. If you don't have an appropriate type of weapon ready, you can't use this ability.
When you wear armor of any kind, you gain an additional +1 to Armor.