[FOCI]
Numenera Character Options 2
All the world is a vast puzzle, one you're able to solve. Where others see junk, you see the shape of what all the pieces could be. Sometimes you combine objects to create something new, and other times you chip away everything that doesn't look like the thing you want. The more you learn, the more you're able to make, up to and including numenera devices. However, improvising a weapon from whatever happens to be lying around can be just as impressive when the unexpected happens and time is of the essence. You probably wear a vest or coat with many pockets for your tools.
A pack of light tools.
An item you improvise, jury-rig, or craft is of even better quality than you intended, and is one level higher than normal.
An item you improvise, jury-rig, or craft has an additional ability, use, or effect. For instance, if you improvise a club from a table leg, a perfectly positioned nail means the weapon inflicts 1 additional point of damage.
When you perform a task in which you are not trained, you can improvise to gain an asset on the task. The asset might be a tool you cobble together, a sudden insight into overcoming a problem, or a rush of dumb luck. For example, you could improvise a weapon from a table leg to serve as a medium club, a shard of crystal to serve as a light dagger, a stone to serve as a light thrown weapon, and so on. If need be, you can even use your fist as a light weapon. Likewise, you can improvise a shield from a small table, a chair, or other object larger than a breadbox that you can hold.
You are trained in a crafting skill in which you are not already trained. Choices include, but are not limited to, the following: bowyering/fletching, leatherworking, glassblowing, armoring, weaponsmithing, woodcrafting, and metalworking.
You are trained in two numenera crafting skills in which you are not already trained. Choices include, but are not limited to, the following: numenera crafting (chemistry), numenera crafting (electronics), numenera crafting (mechanics), and numenera crafting (transdimensional).
You give enough power to a single numenera item to allow it to function once, or for one round, whichever is most appropriate.
If you can spend a round manipulating a powered numenera item, you can cause it to stop functioning for one minute.
You quickly create an object using what would seem to be entirely inappropriate materials. You can make a detonation out of a few oddities, a lockpick out of a few expertly snipped shins, or an energy-detecting device out of some junk and a few shins. The level of the item determines the difficulty of the task, but the appropriateness of the materials modifies it as well. Generally, the object can be no larger than something you can hold in one hand, and it functions once—in most cases, it is a cypher and is limited by your normal cypher limit. If you spend one minute, you can create an item of level 3 or lower. If you spend at least ten minutes on the task, you can create an item of level 5 or lower. In many cases, you need to be familiar with the item you are creating—you can't create a specific cypher without having had a cypher like that in the past. You can't change the nature of the materials involved. For example, you can't take a rock and make it into water.
Action to initiate.
When you use an object you've crafted, the difficulty is reduced by one step. For example, if you craft a length of synth cord with a handle to use as a whip or strangling cord, or to tie someone up securely, the difficulty of that task is decreased by one step.
When you use your Jury-Rig ability, you can create an item of level 3 or lower in a round and an item of level 5 or lower in a minute, and if you spend at least ten minutes on the task, you can create an item of level 7 or lower.
GM Intrusions: The character can't find the materials needed to improvise or jury-rig an item. Even the most well-crafted items, improvised tools, or jury-rigged objects sometimes break at the worst moment.