[FOCI]

Expanded Worlds
You are a prophet, or maybe something even more profound. You can discern the strands of fate that underlie and hold reality together. This vision gives you knowledge of things that are normally hidden. More than that, you can twist fate and alter destiny as you desire, and eventually even speak true prophecy that comes to fruition. Knowing what destiny holds in store for others gives you power over them. To be a prophet-or a demigod of fate-is to be a force of creation and change.
You probably wear dark colors and maybe even a hood, because you don't give much thought to outward appearance. The true beauty and color of life are revealed to you in the weft and warp of fate's tapestry that stretches all around you.
You learn a deeply buried secret the target was trying to hide.
Foes within short range are dazed for one round upon seeing you manipulate fate. During this time, the difficulty of all tasks they perform is modified by one step to their detriment.
You learn one random fact about a creature or location that is pertinent to a topic you designate. Alternatively, you can choose to learn a creature's level; however, if you do so, you cannot learn anything else about it later with this ability.
You are trained in initiative and perception tasks.
You can sense violent events moments before they occur, giving you to better chance to avoid them. You are trained in Speed defense tasks.
You see the lines of destiny stretching out from a creature within short range of you. Seeing that gives you an asset on any interaction you have with that target for the next minute, whether that interaction is social or martial.
Action to initiate.
You can see behind the world and the shadows that all creatures and significant objects cast. If you have interacted with a creature or object in the past, you can attempt to learn where it is right now. Alternatively, you can apply a level of Effort and cause an object you have personally handled in the past to be transported into your hands so long as the object can fit inside a 5-foot (2 m) cube. If successful, the object vanishes from wherever it was and appears in your hands or in an open space anywhere you choose within immediate range.
If you've previously used Weave Their Fate on a target, you can attempt to control the target's actions if it is within short range and can hear and understand you. If you succeed, you control the target's actions for two rounds by verbal command. Instead of applying Effort to decrease the difficulty, you can apply Effort to increase the duration of control; each level applied extends the duration of Tapestry of Fate by one round. When the effect ends, the target recalls being under your control unless you prevent that by succeeding on an Intellect attack whose difficulty is equal to the target's level. If you succeed, the target still remembers but thinks they took the actions themselves, even if they don't know why.
Action to initiate.
Seeing the many strands of fate, you can reach out and change the design. Usually, you do so by affecting the fate of another creature or object within long range, by introducing a major special effect upon it either immediately or sometime within the next few days, in accordance with your prophecy. The major special effect is akin to what occurs when you roll a natural 20 on an attack. If you want to try for a larger effect, and if the GM allows it, you can attempt to alter a destiny with a more far-reaching effect, which is more like the kind of GM Intrusion initiated by the GM on their players. In this case, you must also apply a level of Effort. Even then, the effect may not work out exactly as you hope.
GM Intrusions: The strands of fate resist meddling, and the difficulty of the task is one step higher.