[FOCI]

Lives on the Roads

Ninth World Guidebook

You are a traveler. Experienced travelers are rare in the Ninth World because of the hazards involved, but you are up for these challenges. You thrill to the idea of exploring new places. Wanderlust makes you grow anxious if you stay in the same place too long.

Being on the road means you’re adaptive. New situations don’t bother you (in fact, you thrive on them). The road is a dirty, dangerous place at times, but you’re resilient and resistant to harm and disease.

Travelers wear tough, practical clothing and often a wide variety of gear. Because you’re always picking up new things as you visit places, your clothing and equipment are a hodge-podge of different cultures and styles.

Jacks in particular take well to living on the road, as they are very adaptable. But truly, anyone who walks the long and winding paths (or blazes whole new trails) that cross the world is a fellow traveler, regardless of their other skills.

Additional Equipment

You start with an explorer’s pack. If you already have one, you can instead take an extra change of clothes, rations for two more days, and two minor glowglobes.

Minor Effect Suggestions

Your action impresses those around you. People who were unsure of you are now willing to at least listen to what you have to say.

Major Effect Suggestions

As you succeed, you say precisely the right thing, and the difficulty of all social interaction tasks pertaining to one person who can see and hear (and understand) you is decreased by two steps permanently.

Tier 1

Hardy Enabler

You add 4 extra points to your Might Pool.

Multilingual Enabler

You are fluent in an additional language of your choice.

Tier 2

Survivor Enabler

You are trained at finding food and water in places where such things are difficult to find. This doesn’t just mean out in the wilderness. On the streets of an unfriendly city without any shins, you still might be able to find enough sustenance to get by.

Multilingual Enabler

You are fluent in an additional language of your choice.

Tier 3

Tireless Enabler

You can walk, swim, or otherwise travel for half again as long as most people.

Sharp Eyed Enabler

Because you must always keep an eye out when you’re on the road, you are trained in all tasks related to perception and navigation.

Tier 4

Polyglot Enabler

You are so adept at languages that after hearing any language spoken for a few minutes, you can pick up a few words. It doesn’t take long for you to be able to (crudely) make yourself understood, and to understand what’s being said around you.

Tier 5

Resilient Enabler

In your travels, you’ve been exposed to all sorts of dangerous things and are developing a general resistance. You gain +1 to Armor and are trained in Might defense tasks.

Tier 6

Adaptor Enabler

Living on the road long enough, you learn to do a little of everything. Anytime a circumstance (such as weather, inability to see, terrain, and so on) would increase the difficulty of a task for you, you can ignore the modification.

Further, anytime you take your ten-hour recovery roll, you can choose one skill to be trained in. This lasts until your next ten-hour recovery roll, at which point you choose a new skill (or the same one again).

GM Intrusion: The dangers of the road are many. The fatigue of travel can cause even the hardiest of travelers to make mistakes.