[FOCI]
Translation Codex
Some people take more risks than others, foregoing safety for excitement. For some reason these risk attracted adrenaline hounds find themselves involved in the battle for the Strange. Nothing could be less surprising really. These fools take their lives into their hands getting involved in our wars for reality, but who can stop them? I certainly won’t. Better to employ them against my enemies.
Willing to risk everything for a cheap thrill, I've seen them do things I never thought possible, because only a fool would even try. Even in their styles of fighting the risk takers make their pleasures known, preferring wild and powerful swings to precise and safe movements. Great risk, great reward sometimes, I suppose.
You manage to end your stunt in a position where you won't potentially fall to your death.
You end your stunt in a position that might potentially allow you to fall to your death, but the adrenaline replenishes your Speed pool by 1d6 points.
You enjoy an asset on any noncombat action that places you in danger.
Your attunement to danger allows you to always know the Level of difficulty of a task or enemy.
You deal 3 extra damage on a melee attack, but if you miss you suffer an Intrusion as though you'd rolled a 1.
Every time you take damage to your Might pool, you regain a point to your Speed pool.
Your Risk Taker bonus is now worth two assets.
You take one extra action this round, but if you fail either of your actions you suffer an Intrusion as though you'd rolled a 1.
You enter into a fighting stance for the rest of the encounter. While in this stance you deal 2 extra damage on melee attacks, but suffer 1 extra damage from melee attacks against you.
GM Intrusion: Your recklessness gets the better of you and you take a tumble, enduring 5 damage and ending up flat on your back.