[FOCI]
Unmasked
You see the spiritual landscape of the universe unfolding before you, moment to moment. By focusing your energies, you can change the outcome of events, see the future, and alter the minds of the weak, but these changes cause disturbances and ripples that only you can sense. These abilities allow you to know things before others do, to alter situations to suit your needs, and even to shift the outcome of life-changing events. It is an immense burden, as well as an endless boon, when used wisely.
You tend to be withdrawn, observant, and, above all, decisive—some might even say cruel. But then again, few understand the access to limitless power you possess.
Your mask-form tends to either be concealed beneath a cloak, or to wear an ascetic's robes and simple, monk-like attire.
Your foe is affected by the power in an unpredictable way, and they lash out, cause a problem, or destroy something—just not you or anything you possess.
Your foe is somehow protected by the very force you wield, for reasons you don't understand. All attempts to use your focus abilities against them automatically fail. This effect lasts 24 hours.
When you activate this ability, you must hold your hand up in front of you. All projectile weapons targeted at you hit your hand instead and inflict 0 points of damage for as long as you keep your hand raised. To take any other action besides walking and using this ability, you must lower your hand.
You can see, sense, and feel the current situation of targets and, to a certain degree, their near future. Choose from one of effects below.
You suddenly appear to cut a terrifying figure for up to one minute. People shrinkat your voice, posture, and appearance, though how you look and what you say doesn't even matter. This activates and deactivates as suddenly as a light switch flipping. The difficulty of all negative social interactions (such as threatening, bluffing, or commanding) is reduced by two steps while this power is active. If those affected by this ability are engaged in combat with you, you gain an asset on initiative tasks and the difficulty of all attacks against affected targets is reduced by one step. The ability is not selective and works on allies as well as enemies.
For each Speed point spent above 5, you can move to any point within long range as if it were a single step. Each additional "speed run" past the first costs 1 Speed point. To those watching, you appear to blur and nearly teleport from point to point (though you still have to cross the intervening space). You can act normally for one action at the conclusion of each "speed run," but the speed run effect ends if you do not choose to "speed run" again at the end of that action, and you must pay the whole cost again to reactivate the power.
You can cause any person up to twice your size or any object up to 500 pounds (230 kg) to float through the air and jump to your hand or land on the ground in front of you, in a single round. This is useful for grabbing enemies at a distance, rapidly dropping some cover in front of your position, or snatching an object, gun, or other weapon. If anybody is between you and the object being pulled to you, and the object is of significant size (such as an air conditioner or a person), they suffer 2 points of damage as the object smashes past them.
You can choose one of the following effects:
GM Intrusions: You remove your mask due to exhaustion, and your power seems to attract the attention of enemies to your teen-form. You remove your mask due to exhaustion and drop it to the ground, out of reach.