[FOCI]

Likes to Break Things

Expanded Worlds

You enjoyed smashing whatever you could get your hands on when you were a child. You still do (maybe because you're still a child). You're burly, so destroying stuff comes easy. The sound things make when they shatter is magical.

You've shattered so many things that you're developing a knack for seeing the weak point not only in objects, but also in people, and in some cases, in the way people think, plan, and dream. It's up to you whether you want to exploit that talent or continue mostly with breaking objects, which don't cry and make you feel guilty afterward.

Additional Equipment

You carry a hammer.

Minor Effect Suggestions

The difficulty of the next task to break something is reduced by one step.

Major Effect Suggestions

The object held by the NPC shatters.

Tier 1

Feat of Strength (1 Might point) Enabler

The difficulty of any task that depends on brute force is decreased by one step. Examples include smashing down a barred door, tearing open a locked container, lifting or moving a heavy object, or striking someone with a melee weapon.

Tier 2

Powerful Enabler

Your Might Pool increases by 5 points.

Tier 3

Conceptual Breakthrough Enabler

Perhaps it's a revelation, but sometimes breaking things is more about using your mind than using your brawn. Your Intellect Pool increases by 3 points, and you gain 1 to your Intellect Edge.

Tier 4

Smarter Not Harder (5 Intellect points) Enabler

You see where objects are most likely to break. The difficulty of any task that would normally depend on brute force (that you accomplish with an apparently light touch) is decreased by three steps. Examples include opening a barred door or a locked container with a deft touch instead of smashing it or tearing it open, shifting a heavy object without lifting it, opening a hole in a solid barrier by finding a keystone or nexus, and so on.

Tier 5

Breaking Bones (6+ Might or Intellect points) Action

You recognize where flesh fails. With a swift and sudden attack, you strike a foe in a vital spot. If the target is level 3 or lower, it is killed outright. For every two levels of Effort you apply, you can increase the maximum level of the target by 1.

Tier 6

Breaking Everything Enabler

Your attacks against objects inflict 8 additional points of damage when you use a melee weapon that you wield in two hands. If attacking a creature using a melee weapon wielded in one hand, you inflict 4 additional points of damage.

GM Intrusions: Something valuable breaks along with the intended target. An item owned by an ally is broken. The character says something without thinking that risks mentally breaking an NPC ally.