[FOCI]

Learned From the Classics

It's Only Magic

Magic comes intuitively to some people, but you've always had to work a bit harder. Luckily, you find that research comes naturally. You know what questions to ask; you know which books, websites, or professionals will have the answers. You spent years studying and practicing, and you taught yourself everything you know. Now you're a skilled magician who's always eager to learn more—evidenced by your lengthy reading list.

Minor Effect Suggestion

You gain a burst of insight, easing your next action by one step.

Major Effect Suggestion

Your knowledge lets you tap into an obscure current of magic and make a free recovery roll as part of your current action.

Tier 1

Enhanced Intellect Enabler

You gain 3 points to your Intellect Pool.

Library Life Enabler

When a problem needs solving, you may not know the solution, but you know where to look. You are trained in research.

Tier 2

Flex Lore Enabler

After each ten-hour recovery roll when you have access to a high-technology digital reference library (such as one that might be found in a starship or in a learning center), choose one field of knowledge related to a specific planet or some other location. The field might be habitations, customs, governments, characteristics of the main species, important figures, and so on. You're trained in that field until you use this ability again. You could use this ability with an area of knowledge you're already trained in to become specialized.

Tier 3

Enhanced Intellect Edge Enabler

You gain +1 to your Intellect Edge.

or

Repeated Rituals Enabler

If you’ve successfully completed a ritual in the past, tasks for performing that ritual again are eased by two steps.

Tier 4

Knowing the Unknown (6 Intellect points) Action

By accessing the resources appropriate to your character, you can ask the GM one question and get a general answer. The GM assigns a level to the question, so the more obscure the answer, the more difficult the task. Generally, knowledge that you could find by looking somewhere other than your current location is level 1, and obscure knowledge of the past is level 7. Gaining knowledge of the future is impossible.

Tier 5

Mind of a Leader (6 Intellect points) Action

When you develop a course of action to deal with a future situation, you can ask the GM one very general question about what is likely to happen if you carry out the plan, and you will get a simple, brief answer.

Tier 6

Greater Enhanced Intellect Enabler

You gain 6 points to your Intellect Pool.

or

Mental Magic Enabler

When attempting a magic-based Might or Speed task, you can instead roll as if it were an Intellect action. This means that if you apply Effort, you spend points from your Intellect Pool and use your Intellect Edge.

GM Intrusions: Your notebook is lost or destroyed. An article in a trusted publication contains misleading information. You’re shunned for being a know-it-all.