[FOCI]

Kills From Afar

Earth Codex

You are experienced in long range marksmanship and advanced survival techniques. In war this means you are capable of getting relatively close to an enemy that is hard to engage. In the kinds of combat recursors tend to get in you seem more like distant support. You fire from cover and hide from view. To you distance is a matter of perspective and a limitation you make it your job to overcome.

This focus relies specifically on ranged firearms, usually rifles. Use of these powers with bows, lasers, or other alternatives is subject to GM discretion.

Minor Effect Suggestion

The target of your attack has no idea where the shot came from.

Major Effect Suggestion

The target of your attack is knocked prone and has no idea where the shot came from.

Equipment

Assault rifle and another light weapon of your choice, scope, knife, camouflage clothing, $300.

Tier 1

Spotter Enabler

You may choose to reroll the die once when someone assists you on a ranged firearms attack. This functions like spending XP to reroll but at no cost. Enabler.

Tier 2

Positioning (2 Speed points)Action

You find cover within Short range and move there. You enjoy an asset on ranged attacks so long as you remain at that exact spot. Action.

Tier 3

Distant Target Enabler

You may ignore distance penalties up to a mile by spending Effort on a ranged attack using a rifle.

Tier 4

Camouflage (4 Speed points) Enabler

You hide within local terrain features for the next hour. So long as you remain within short distance of your current location creatures of a Level equal to or lower than your Tier cannot find you, even after firing your weapon.

Action to initiate.

Tier 5

Weak Point (5 Speed points)Action

You make a ranged attack with a rifle that ignores the first 3 points of Armor on your target.

Tier 6

Magic Bullet (6 Speed points) Enabler

After making a successful ranged attack, you may activate this ability to make a second attack on the same tar.get. You lose no additional ammunition. Enabler, only usable once per round.

GM Intrusion: An enemy sniper fires at you.