[FOCI]

Cypher System Rulebook 1e
Some celebrities are known for their talent, while others are simply known for being known. However the spotlight found you, you're a celebrity now, and people love you- often a little too much. You can't go anywhere publicly without people recognizing you, approaching you for a shared selfie, or pointing at you from afar. Whenever you do anything, whether it's going to the beach, adopting a new pet, or going out clubbing, the event becomes pablum for celebrity TV shows and websites, which often twist the facts into a caricature of reality. But hey, like your publicists say, no PR is bad PR.
You wear oversized sunglasses, designer clothing, and expensive shoes that are also comfortable.
Spinners and vectors are equally likely to be celebrities.
If this is your starting focus, choose one of the following connections.
Designer sunglasses and clothing, Versace purse or wallet, a smartphone, a few pens for signing autographs, business cards with your website, and $500.
Your foe realizes who you are and leaves himself open; the difficulty of your next attack is reduced by one step.
Nearby strangers recognize you, scream your name, and run to get your autograph, shielding you from enemy attacks for a couple of rounds.
Your entourage (five level 1 twenty-somethings) accompanies you wherever you go unless you purposefully disband it for a particular outing. You can ask them to deliver things for you, run messages, pick up your dry cleaning-pretty much whatever you want, within reason. They can also run interference if you're trying to avoid someone, help hide you from media attention, help you muscle through a crowd, and so on. On the other hand, if a situation becomes physically violent, they retreat to safety.
You are trained in one of the following areas: writing, journalism, a particular style of art, a particular sport, chess, science communication, acting, news presentation, or some related area that led to your celebrity.
You are adept at claiming the rewards that fame can generate. When you are recognized, you can be seated at any restaurant, be let into any government building, be invited to any show or sports event (even if they're sold out), get a seat at a private function of any sort, or get into any club, no matter how exclusive. When dealing with someone who can't or won't immediately give in to your desire, you gain an asset on all tasks related to persuasion if that person recognizes you or is convinced that you're a celebrity even if he doesn't recognize you.
You gain a level 3 groupie who is completely devoted to you and follows you wherever you go (probably someone in your entourage makes this transition). You and the GM must work out the details. You'll probably make rolls for your groupie when he takes actions. A groupie in combat usually doesn't make separate attacks but instead helps you with yours. On your action, if the groupie is next to you, he serves as an asset for one attack you make on your turn. If you lose your groupie for any reason, you gain a new one after at least two weeks pass.
Devoted groupie level 3; health 9; inflicts 3 points of damage
For as long as you speak, you keep the attention of all level 2 NPCs who can hear you. If you also have the Enthrall twist, you can similarly captivate all level 3 NPCs.
Action to initiate.
Your groupie increases to level 4.
Capable groupie level 4; health 12; inflicts 4 points of damage
Acting only as someone who is famous and used to privilege can, you verbally harangue a living foe who can hear you so forcefully that it is unable to take any action, including making attacks, for one round. Whether you succeed or fail, the difficulty of the next action the target takes after your attempt is modified by one step to its detriment. Action
Whether they were lines you wrote, acted, reported on, or otherwise incorporated into your talent, you compose an oratory on the fly that is so wonderful that even you believe it. For each ally who hears it (and you, too), the difficulty of a task attempted within the next hour is decreased by two steps.
Your groupie increases to level 5.
Zealous gropie level 5; health 15; inflicts 5 points of damage