[FOCI]

Is A Car Wizard

It's Only Magic

Your skill behind the wheel is legendary, combining natural talent and specialized magic to perform stunts and tricks that are impossible for regular people. Nothing beats the feel of wind in your hair, except maybe the intense purr of a finely tuned engine augmented by sorcery. You love pushing yourself (and your vehicle) to the limit, even if it's dangerous—better to die a legend than live a long, dull life driving something boring. You enjoy drawing attention to yourself, so you tend to wear sleek clothing, stylish sunglasses, and borderline-gaudy jewelry, but never anything that interferes with your ability to control a car or cast a spell.

Additional Equipment

A reasonably fast car.

Minor Effect Suggestion

The foe you hit (with your spell or car) is moved horizontally an immediate distance in a direction of your choice.

Major Effect Suggestion

The foe is knocked prone and loses their next action.

Tier 1

Driver Skill

You are trained in all tasks related to driving a car, truck, or motorcycle, including mechanical repair tasks

Tier 2

One Hand on the Wheel Enabler

As an action, you can cast a one-action spell and attempt a driving task. Enabler.

Car Magic (3+ Intellect points) Enabler

You can alter a magical ability you cast so it also affects the vehicle you’re driving, as if it were a part of you. For example, if you’re driving and you cast Hover on yourself, you and the car begin to float; if you cast Invisibility on yourself, you and the car turn invisible. Spells cast on a car this way tend to last only a few rounds before expiring (although the spell still lasts its full duration on you).

The cost of Car Magic is added to the cost of the spell you’re casting. In addition to the normal options for using Effort, you can use Effort to affect other creatures within the car; each level of Effort used in this way affects up to two additional creatures in the car. Enabler.

Tier 3

Expert Driver Enabler

You are specialized in all tasks related to driving a car, truck, or motorcycle, including mechanical repair tasks.

or

Perfect Parking Space (3 Intellect points) Action

You can send your car into a pocket dimension that moves with you and is just large enough to hold it. Nobody other than you can perceive or access this space unless they have the ability to interact with transdimensional areas. The space is a part of you, so you can’t use it to store the car if you and the car have more cyphers than your limit, a detonation cypher activated inside the car while it’s in the space harms you, and so on. Storing or retrieving the car happens over one minute as it slowly (and visibly) vanishes or reappears; you can reduce this time to just one round if you succeed at a level 4 Intellect task. Action to initiate.

Tier 4

Enhanced Intellect Enabler

You gain 3 points to your Intellect Pool.

Tier 5

Deer in the Headlights Enabler

When you cast an attack spell while driving, you can modify the spell as if you had applied two levels of Intellect Effort to it.

Tier 6

Ability Choice: Choose either Spells Have No Speed Limit or Trick Driver as your tier 6 ability.

Spells Have No Speed Limit Enabler

Any car you have driven for at least a minute responds to you like a well-trained robot, allowing you to mentally give it orders from a long distance away. This control includes any aspect of driving the car (such as steering, accelerating, and braking) and any moveable parts on the car (such as opening or closing the doors, hood, or trunk). The car takes actions on your turn, and you make rolls for it in combat or when it takes actions. You can only control one car at a time with this ability (although you could manually drive one car and magically control another car at the same time). If you are driving the car you’re controlling with this ability, your driving tasks and extreme tricks with the car (such as jumping a ravine or other vehicle, spinning in the air, landing safely on another vehicle, and so on) are eased.

or

Trick Driver Enabler

While driving a car, truck, or motorcycle, your Might Edge, Speed Edge, and Intellect Edge increase by 1. When you make a recovery roll while driving, you recover 5 additional points. When you attempt a driving task or an extreme trick—such as jumping a ravine or other vehicle, spinning in the air, landing safely on another vehicle, and so on— the task is eased.

GM Intrusions: Something’s wrong with the car’s engine. You push the car beyond its limits. Traffic or a magical effect interferes with your spell or driving.