[FOCI]

The Strange
Most weaponry of Ruk contains biomechanical elements akin to your own biology; you are spawned from the same original fugitive craft.
You've given yourself a special connection to the recursion by adhering to the directions of the True Code, at least where it touches upon the use of weapons. This adherence explains why those like you are sometimes called weaponauts. Though not feared as much as egosomes, weaponauts are considered to have their own psychological issues.
You likely wear brightly colored clothing or armor with “WEAPONAUT” decals. You have one or more elaborate holsters or scabbards where you carry your weapons when they are not integrated.
Many weaponauts are vectors, but sometimes a spinner might choose this focus, combining it with light weapons for best effect.
If this is your starting focus, choose one of the following connections.
Your attack knocks the target from its feet, or at your option, knocks it back up to 20 feet (6 m).
A creature of level 5 or less becomes intimidated by your integrated weapon and flees if you allow it. If you do not allow it, the creature still loses its next turn trying to get away.
You attach a weapon you can normally use into the flesh at the end of one of your arms. The weapon becomes a natural extension of your arm. While integrated, you inflict 1 additional point of damage while using the weapon, though you lose the use of that hand. The weapon can be a heavy weapon and still leave your other hand free; however, if you do integrate a heavy True weapon, all physical tasks you attempt using your free hand are modified by one step to your detriment. If you integrate two weapons (one for each hand), you cannot attempt tasks that require the use of hands, nor can you make more than one attack with one integrated weapon on your turn.
Action to integrate; action to remove. Enabler once integrated.
You can use all integrated weapons without penalty.
While you have a weapon integrated, you are trained in Speed defense rolls.
You are trained in using all attacks made with integrated weapons.
You can make an attack as part of another action with your integrated weapon (possibly a second attack); however, the difficulty of the attack increases by one step.
You are specialized in all attacks made with integrated weapons. s
You can attempt to attack every creature within range, but you cannot choose which targets to attack and which to spare because you go into a weapon frenzy and attack everything indiscriminately. If attacking with a weapon that uses ammunition, you can make only as many attacks as you have ammunition. Roll each attack separately.
GM Intrusions: Weapons misfire, and when they are a part of you, that’s trouble.