[FOCI]

Ignores Physical Distance

Claim the Sky

You can teleport from one place to another by briefly passing through a parallel dimension.

Tier 1

Dimensional Squeeze (2+ Intellect points) Action Claim the Sky

You cram yourself into a transitional dimension, allowing you to instantaneously appear anywhere you choose within short range if you have a clear and unobstructed path to that location. You can pass through an intervening barrier if it has an open space that you could easily fit your head through—about 1 square foot (30 cm by 30 cm square). In addition to the normal options for using Effort, you can choose to use Effort to pass through a smaller opening in a barrier; each level of Effort used in this way reduces the minimum opening size by one-fourth. You land safely when you use this ability.

Tier 2

Opportunist Enabler

You have an asset on any attack roll you make against a creature that has already been attacked at some point during the round and is within immediate range.

Tier 3

Defensive Blinking (4 Intellect points) Action Claim the Sky

You enter a heightened reactive state so that when you are struck hard enough to take damage, you teleport an immediate distance in a random direction (not up or down) to help evade the brunt of the attack. Your Speed defense rolls are eased for one minute.

or

Teleportation Burst (3 Intellect points)

You rapidly teleport multiple times in an immediate area, confusing your opponents and allowing you to make an additional melee attack this round. You can use this ability once per round.

Tier 4

Short Teleportation (4+ Intellect points) Action Claim the Sky

You instantly teleport to any location within a short distance that you can see. In addition to the normal options for using Effort, you can choose to use Effort to increase your range, teleport to a location you can’t see, or bring other people with you. Each additional short distance costs one level of Effort. Teleporting to a destination you can’t see costs one level of Effort. Each additional target brought with you costs one level of Effort (you must touch any additional targets). These levels of Effort are counted separately, so teleporting an additional short distance away to a location you can’t see with one passenger costs a total of three levels of Effort.

Tier 5

Medium Teleportation (5+ Intellect points) Action Claim the Sky

You instantly teleport yourself to any location within a long distance that you can see. In addition to the normal options for using Effort, you can choose to use Effort to increase your range, teleport to a location you can’t see, or bring other people with you. Each additional long distance costs one level of Effort. Teleporting to a destination you can’t see costs one level of Effort. Each additional one or two targets brought with you costs one level of Effort (you must touch any additional targets). These levels of Effort are counted separately, so teleporting an additional long distance away to a location you can’t see with two passengers costs a total of three levels of Effort.

If you already have Short Teleportation when you select Medium Teleportation or Teleportation, you may replace Short Teleportation with another tier 4 type ability.

Tier 6

Teleportation (6+ Intellect points) Action

You instantaneously transmit yourself to any location that you have seen or been to, no matter the distance, as long as it is on Earth (or whatever world you're currently on). In addition to the normal options for using Effort, you can choose to use Effort to bring other people with you; each level of Effort used in this way affects up to three additional targets. You must touch any additional targets.

The PC and GM should work together to determine what kind of effect, if any, accompanies a use of Teleportation. Does the character step in and out of an exploding blast of vapor? Into a brief wormhole portal? Or is there simply no effect other than simply being gone and somewhere else?

or

Teleportive Wound (7+ Intellect points) Action Claim the Sky

You touch a creature and, if your attack succeeds, you teleport away (up to your normal maximum teleportation distance) with a significant portion of their body. If the target is level 2 or lower, it dies. If the target is level 3 or higher, it takes 6 points of damage and is stunned on its next action. If the target is a PC of any tier, they move down one step on the damage track. In addition to the normal options for using Effort, you can choose to use Effort to affect a more powerful target (one level of Effort means a target of up to level 3 dies or a target of level 4 or higher takes damage and is stunned, and so on).

GM Intrusions: A teleport goes awry, landing the character in a dangerous place. Inertia (such as from falling) continues through the teleport, injuring the character.