[FOCI]

Hunts Dangerous Beasts

Translation Codex

This is the hunter of the impossible-to-kill creatures. Many recursions contain monsters of legend and unspeakable nightmares. These are the people who see themselves as the defenders of the light, or the ultimate skilled marksman. They think themselves fearless, though they are often challenged on that point by the very things they obsess over. No one is immune to fear.

The interesting twist about this Focus is the need for cunning involved in such dangerous work. Those who bravely march out into the wilds without knowledge of their intended foes rarely return. Those who master the art of the big kill are smart about their work, honing their craft.

Minor Effect Suggestion

You've got the perfect footing right here, granting you a +1 on attack rolls this encounter so long as you stay in the same area of the fight.

Major Effect Suggestion

You exploit the secret weakness of this beast, eliminating one of its special moves or powers.

Tier 1

Hunter Tracker Enabler

You are trained in tracking and stealth tasks.

Trusty Weapon Enabler

You are practiced in a weapon of your choice.

Tier 2

Beast Lore (2 Intellect points) Enabler

You identify a creature, recalling its name, behavior, and habits. Action

Tier 3

Traps (3 Intellect points) Enabler

You set a trap for a creature you've identified with Beast Lore. Once the trap is sprung it deals 3 damage and immobilizes the creature until it spends a round breaking loose. Action

Tier 4

Big Game Enabler

You enjoy an asset on all attacks against creatures larger than yourself.

Tier 5

Skinner Enabler

You are trained in tasks related to using the carcass of a large animal, such as skinning, tanning, and cooking the beast.

Sworn Enemy Enabler

Choose one type of creature. You enjoy a +2 to damage when attacking that type of creature.

Tier 6

New Quarry (6 Intellect points) Enabler

You declare a single legendary creature you've heard of or seen as your Sworn Enemy for the next day, gaining the +2 bonus on damage as though it were your chosen creature. Additionally, you receive 2 assets on rolls made to track the beast.

GM Intrusion: You mistake a common animal for a ferocious beast.