[FOCI]

Haunts the Rooftops

Worlds Numberless and Strange

Spying, fighting in secret skirmishes, and assassination are the tasks you’ve mastered in a secret school for assassins that everyone says doesn’t exist. If you ever betrayed the trust of that school by publicly divulging the truth of its existence or the names of your instructors or fellow students, you’d become a target of assassination yourself. Once you were disappeared, your accusations would be made to look like the ravings of a lunatic. You’ve seen it happen before. In fact, your graduation test was to take care of a former graduate of your school. Some call you an assassin. Regardless, you maintain a secret life, because to reveal your true skills could mean your death.

You typically wear dark clothing that includes split-toed tabi boots and socks, a jacket with pockets for hidden weapons, and (when you are on a mission) a mask. You might have a change of clothing for when you’re not on a mission, but it’s probably just as dark and good for hiding.

Anyone could be invited to a hidden school to train as an assassin, though the preponderance of those asked are vectors.

You can tell other PCs the truth of your craft, but only if you swear them to secrecy first. If you don’t trust them, it might be better to hide the truth.

Connection

If this is your starting focus, choose one of the following connections.

  1. Pick one other PC. She provides you with the simple ingredients you need to make your home-brewed poison.
  2. Pick one other PC. You worry that he might be a graduate from an opposed Hidden School, so you keep an eye on him, hoping it’s not true.
  3. Pick one other PC. You were supposed to assassinate him, but instead you faked the evidence of completing the job to your clients. If the truth ever gets out, both of you will face new attempts at assassination.
  4. Pick one other PC. She knows about your affiliation. You’ve let it slide this long, but eventually you need to figure out your next move.
Equipment

Dark clothing and mask, handful of smoke pellets, 20 doses of home-brewed poison, blowgun, light sword (wakizashi), one light weapon of your choice, and 20 gold coins.

Minor Effect Suggestion

You’re a quick learner. You gain a +1 bonus to similar actions involving the same task (such as making attacks against the same foe or climbing the same building).

Minor Effect Suggestion

You can take another action immediately.

Tier 1

Hide in Shadow Action

You can attempt to hide even if under direct observation by distracting observers (by throwing a rock, detonating a smoke pellet, throwing your voice, or using some other technique) and then sinking behind cover or into shadow. This is a Speed-based task in which you are trained, and the difficulty is equal to the level of the highest-level unallied observer watching you.

Weapons of Stealth Enabler

You are practiced using blowguns, knives, crossbows, and other light weapons that you can easily fold up and conceal about your body.

Tier 2

Poison User Enabler

You always have a ready supply of mild poison, with which you can coat a weapon tip or blade as part of an attack. The poison inflicts 1 additional point of damage when you hit with the coated weapon. If you acquire more potent poison or one that has a different effect, you can substitute it for the milder poison until it’s used up.

Tier 3

Spot Weakness Enabler

If a creature that you can see has a special weakness, such as a vulnerability to fire, a negative modification to perception, or so on, you know it. (Ask and the GM will tell you.) If you also have the ability Find the Flaw, then even if you can’t detect a given creature’s specific weakness, the difficulty of the first attack you make against it in a given conflict is reduced by one step.

Tier 4

Unexpected Strike Enabler

If you attack a creature that wasn’t previously aware of your presence, you deal 5 additional points of damage. If you have another ability that deals extra damage from a surprise attack, add the points together.

Tier 5

Evasion Enabler

You are trained in all defense tasks.

Tier 6

Step Through Shadow (7 Speed points) Action

You can move up to 300 feet (91 m) as your action by sliding along the skin of a recursion. This is a difficulty 2 Speed-based task. To observers, you seem to disappear from one location and instantaneously appear in another location farther away (if they see you at all). You can attempt to step into locations you can’t directly see, such as a presumed shadow behind a locked door or inside a blocked cave. However, doing so increases the difficulty by one step, and possibly more if the area you are attempting to step into is protected in some fashion or warded against translation (which affects this ability as if you were translating into the location).

GM Intrusions: You aren’t actually hidden. You accidentally poison yourself. A rival assassin attacks at just the wrong time. A poisoned dart strikes your ally by accident.