[FOCI]

Haunts Dreams

Translation Codex

I've only witnessed one Stranger with this power and it was not a pleasant experience. I speak somewhat from ignorance on the source of this power, but it seems clear that those who possess it contain a vast inner life. The one I tangled with who haunted dreams was willful and imaginative, and that was nearly my undoing within the sanctum of my own mind.

Minor Effect Suggestion

Your sense of self in the dream is stronger than normal, granting you an Armor rating of 1 against mental attacks of any kind during this dream.

Major Effect Suggestion

You are able to bring one additional person with you in a dream, at no cost.

Tier 1

Lucid Dreaming (1 Intellect point) Action

During a sleep period you seize control over your dream, allowing you to shape it to your will and granting you an additional recovery roll, the points from which can only apply to your Intellect pool. This ability may only be used once per 10 hour recovery period.

Dream Interpretation Enabler

You are trained in interpreting dreams to find their meanings, usually granting insight into the dreamer's motivations and psyche.

Tier 2

Enter Dream (2 Intellect point) Enabler

You enter the dream of someone sleeping within Long distance of you, during which time you sleep as well. While in their dream you are able to control all of the events you both witness, as though you were in a lucid dream. Lasts for ten minutes.

Action to initiate.

Dream Knowledge Enabler

You are now specialized in dream interpretation.

Tier 3

Dream Walker Enabler

You may now use the Enter Dream ability at a distance of up to one mile. While in dreams you may now use your control over events to attack the mind of the target, dealing 4 damage on each Intellect attack.

Tier 4

Prophetic Dream Enabler

Once per day you may recall some prophetic moment in your last dream, allowing you to use the dream interpretation skill instead of some other skill for one task roll.

Tier 5

Sandman's Touch (5 Intellect points) Action

You may touch a target to put them into a deep sleep for ten minutes, during which time they experience vivid dreams.

Tier 6

Mass Dream (2 Intellect points + 2 per person brought along) Enabler

You and any number of other willing people within Immediate range enter a communal dream. All of the participants have control over the dreamscape, allowing everyone to make Intellect based attacks against each other, dealing 4 damage. This group dream lasts up to one hour, though each participant can leave by taking an action to do so.

Action to initiate.

GM Intrusion: You become stuck in the reality of the dream for an additional 10 minutes, during which time the dream turns dangerous.