[FOCI]

Hacks the Planet

Earth Codex

Breaking into places and systems forbidden to you has been a way of life since a very early age. You're a master of codes, backdoors, and protocols, slipping into nearly any secured network with ease. Your entire identity is wrapped up in your mastery over the authorities that dominate this world. You'd hack the Earth if you could.

Minor Effect Suggestion

You find a bit of valuable data you can probably sell online for 2d6 x $100.

Major Effect Suggestion

You find a lot of valuable data, worth at least (1d100 + 10) x $100 to the right buyer.

Equipment

Street clothes, business clothes, top of the line laptop (asset on related rolls), smartphone, and $1000.

Tier 1

HaxEnablerx

You are trained in all computer and security system related tasks.

Satellite Bounce (1 Intellect point)Action

You bounce your signal off of several satellites. Add 1d10 rounds to the amount of time it takes to trace your location should your hacking attempt be discovered.

Tier 2

Leave a Mark (2 Intellect points) Action

You infect an accessed computer system with a virus, causing it to malfunction for 1d6 hours.

Tier 3

Back Door (3 Intellect points) Action

You leave yourself a way to get back into a system before exiting. You need not make rolls to get back in later.

Tier 4

Escape (4 Intellect points) Action

You exit a system without a trace, leaving no evidence of your activities and methods.

Tier 5

Shut Down (5 Intellect points) Action

You completely shut down a system you have accessed. It won't be brought back up for 2d20 hours.

Tier 6

Take Control (6 Intellect points) Action

You find a way to hack into nearly any machine you can see, taking complete control over it for 1d6 rounds.

Action to initiate.

GM Intrusion: A better hacker hacks you back, harming your rig and booting you out of a system.