[FOCI]

Gambles With Destiny

Planar Character Options

"In games of chance there are risks to be taken. The winner is rewarded but the loser, forsaken." —Unknown

Do fate and destiny rule the multiverse, or is it random chance and luck? Those who think it's a little of both can go all in on that belief and become someone who Gambles With Destiny. Chancers, as they are sometimes called, hold that only by taking risks, manipulating the odds, and leaving some things to chance can one pull their way free of fate, finding a little autonomy in what seems like a random multiverse. Chancers have devised methods of manipulating probability. Still, sometimes they like pressing their luck.

The average person is risk averse. Those with the means and foresight layer themselves with backup plans and contingencies galore. But you're cut from different cloth. Without risks, rewards are few and far between. Besides, you have your own ways of swaying reality so that it looks on you with favor more often than not.

Tier 1

Spectral Dice Enabler

With (or without) a flourish, you magically produce a dice set as part of another action. The dice set contains a number of dice (standard six-sided dice) equal to one higher than your tier. The dice appear in your hand or within the confines of a vessel, cup, or other container you're holding. You are trained in using the dice (or any dice) in any game where strategy involving the dice comes into play.

The dice have the following additional properties. Either they appear as mundane dice or they glow with dim light, each about as bright as a candle, which you determine when you first produce them.

They disappear if you create another dice set, if you abandon the dice set to someone else's possession for more than about ten minutes, or if you die.

Fix Result (1+ Intellect point) Enabler

You specify the result of one roll of one of your Spectral Dice, whether you're making the roll or you've passed the dice to someone else and they're rolling within immediate range. Each additional Intellect point you spend allows you to fix the result of an additional die from your Spectral Dice roll. For example, if you spend 2 Intellect points, you could specify two different die results simultaneously.

You can't use Fix Result with Chance Your Luck.

Enabler when you're rolling; action to specify dice results of another.

Chance Energy Enabler

When you use a special ability indicating a type of damage (such as fire, cold, acid, and so on), you replace the type determined by rolling one of your Spectral Dice. Roll a d6 to determine the one-time damage substitution from the following options: 1 acid; 2 cold; 3 fire; 4 electricity; 5 poison; 6 sonic. If you like, you can use Fix Result to specify the energy you wish to use.

Tier 2

Chance Recovery (2 Intellect points) Enabler

When you make a recovery roll, add your chance bonus gained from using your Chance Your Luck ability.

Chance Your Luck Enabler

You have a +0 chance bonus. Each round, you can keep that bonus or press your luck and potentially increase it by rolling your Spectral Dice, even though this gamble could cost you the bonus until your next turn.

When you wish to push your luck to improve your chance bonus, roll one Spectral Die.

If you roll a 1, 2, 3, or 4, your chance bonus is equal to that number on this turn.

If you roll a 5 or 6, your chance bonus returns to +0 this turn.

You can apply your chance bonus as additional damage to any attack or ability you use that deals damage. If your ability affects multiple targets, distribute the extra damage from your chance bonus among them as you wish. For example, if your chance bonus is +4, you could deal 4 additional points to one target and none to the others, or divide it up some other way.

Tier 3

Ability Choice: Choose either Improvise or Invigorating Luck as your tier 3 ability.

Improvise (3 Intellect points) Enabler

When you perform a task in which you are not trained, you can improvise to gain an asset on the task. The asset might be a tool you cobble together, a sudden insight into overcoming a problem, or a rush of dumb luck.

Invigorating Luck (2 Intellect points) Action

Chance is your friend. Roll a number of Spectral Dice equal to your chance bonus from the Chance Your Luckability; you regain a number of points to your Intellect Pool equal to the highest number you rolled plus your tier. You cannot use this ability again until you've completed a ten-hour recovery.

Tier 4

Uncanny Luck (4 Speed points) Enabler

When you roll for a task and succeed, roll again. If the second number rolled is higher than the first, you get a minor effect. If you roll the same number again, you get a major effect. If you have Uncanny Luck from another source or a similar ability, it's your choice (no roll required) whether you get a minor effect, a major effect, or a free activation of one of your tier 1-3 focus abilities.

Tier 5

Twist of Fate Enabler

Experience has taught you a lot, including that sometimes luck is something that you have to make for yourself. When you roll a 1, you can reroll. You must use the new result, even if it's another 1.

Tier 6

Ability Choice. Choose either Chance Durability or Luck be Mine as your tier 6 ability.

Chance Durability Enabler

Chance nourishes and enhances you. Any time you use your Chance Your Luck ability, you regain a number of Pool points equal to your chance bonus. If your Pools are already full or your chance bonus is 0, you gain no benefit from this ability. Once you gain the benefit of this ability, you can't use it again until after your next recovery.

Luck Be Mine Enabler

You can use the chance bonus generated by your Chance Your Luck ability, easing a task by a number of steps equal to half your chance bonus, rounded down. Thus, you must obtain a chance bonus of at least +2 to gain a benefit from Luck Be Mine on any given round. Enabler. Gambles With Destiny

GM Intrusions: The fickle nature of fate means that every so often, luck runs out even when the dice are fixed. A thrown die bounces badly and is lost. Someone accuses the chancer of cheating.