[FOCI]

Forges a Bond

Numenera Character Options 2

The greatest bond is friendship. True camaraderie, particularly in difficult situations, forges ties and bonds that cannot be severed except in death itself. You know that you can count on your closest friend no matter what, and you'll do anything to ensure that she feels the same way.

You gain special abilities when you draw upon this bond if your friend is close at hand. The drawback is that when you are separated, you're both worse off. To use this focus, you must choose another PC. The player of the other character must agree to this arrangement. You gain all the abilities of the other character's chosen focus, and you both gain bonuses (or penalties) based on this focus.

You and your friend are so close that you finish each other's sentences, and seem to always be in sync. You like the same things. You even dress alike.

Minor Effect Suggestions

Your bonded friend is so impressed by your action that they gain an asset on their next task.

Major Effect Suggestions

The bond between you and your friend is strengthened to the point that one of you (you both agree on the choice) can take an immediate additional action.

Tier 1

Share Focus Enabler

You pick one person to be your closest friend—a friend so close that you forge a bond that takes on supernormal qualities. You gain any and all abilities of your friend's focus, and you both gain abilities (and potentially drawbacks) from your focus (this one).

Bond Enabler

Whenever you and your friend are within immediate distance, one of you (but not both) gains an asset on whatever taskthey attempt in a given round. The two must mutually agree each round who gets the asset. Unfortunately, if you and your friend are not at least within long range of each other, the difficulty of all tasks for both of you is increased by one step. If one of you ever dies, the difficulty of all tasks for the other is increased by one step for a year. If you are alive but your friend isn't, after this year, you can choose a new person to bond with.

Tier 2

Mental Bond Enabler

You and your friend are always in telepathic communication with each other, no matter how far apart you are. You always know the direction and distance to your friend, and vice versa.

Tier 3

Back to Back Enabler

When you and your friend are within immediate distance of each other, you each inflict 2 additional points of damage when you attack, and the difficulty of all defense actions is decreased by one step. (The modification to defense action difficulties is separate from any asset gained from the tier 1 ability Bond.) s

Tier 4

True Bond Enabler

The tier 1 ability Bond becomes stronger. Now whenever you and your friend are within immediate distance, both of you gain an asset on whatever taskthey attempt in a given round. However, if you and your friend are not at least within long range of each other, the difficulty of all tasks for both of you is increased by two steps.

Tier 5

Well-Being of the Other Enabler

When you and your friend are within immediate distance of each other, you can share damage. That is to say, if one of you is struckby a weapon for 4 points of damage, either of you can be affected by it, or you can divide the damage between the two of you. Only the Armor and resistances of the character initially damaged come into play. So if you have 2 Armor and are struck by a force blast for 4 points of damage, your friend can take the 2 points of damage you would suffer, but his Armor does not come into play, nor does his utter immunity to force blasts.

Unfortunately, if you or your friend are within immediate distance and move a step down the damage track, you both do.

Tier 6

Ultimate Union Enabler

When you and your friend are within long distance, you combine your Pools, and either can draw from them. You share all your skills, and either can use them. You share all your abilities from any source—even cyphers—and either can activate and use them.