[FOCI]

Forges Arms and Armor

Translation Codex

Those who tinker and toil are often bestowed with use.ful insights and the capacity to make fine things just when they are needed. Equipment can be the defining feature of a hero. The sword of legend. The battered armor. These must be made and maintained, sometimes by some unknown crafter, but other times by great and renowned master makers.

Ultimately capable of forging the Strange itself into Artifacts beyond knowing, they hold knowledge of the deeper mysteries of translation that I envy. Alas, I am not inclined to such physical pursuits. Their secrets will have to remain elusive to me.

Minor Effect Suggestion

Your work not only functions, but is quite beautiful.

Major Effect Suggestion

Your work is not only functional and beautiful, but deals one more damage or pro.vides one more point of Armor.

Tier 1

Smith Enabler

You are trained in all tasks related to the forge, including weaponsmithing and armorsmithing, as well as more mun. dane blacksmithing.

Forge Enabler

You possess either a permanent smithy or a portable forge that fits in a cart.

Tier 2

Speed and Precision (2 Speed points) Enabler

You create (or completely repair) a mundane suit or armor or weapon over the course of one work day.

Tier 3

At Hand Enabler

You can use local materials to craft items with your Speed and Precision ability. From coral hammers to stone axes, you adapt to your environment without any in. crease in task Difficulty.

Small Things Enabler

Beyond just arms and armor, you are trained at crafting nearly any mundane item. This does not stack with your skill from the Smith ability.

Tier 4

Maker's Mark Enabler

Your fame provides two assets on any task related to selling your goods, so long as your identity is known to your buyer.

Tier 5

Masterwork (5 Might points) Enabler

You craft a weapon or suit of armor that deals one additional damage or provides one more point of armor. Crafting this item takes one more week of work than usual.

Tier 6

Legendary Forging (6 Might points) Enabler

You create a weapon or suit of armor with the magical properties of an Artifact, as well as the additional point of usefulness as though you'd used the per Level of the item and requires a number of unusual materials, including at least one Cypher with related powers to the Artifact.

GM Intrusion: You make a terrible mistake in the process of crafting, ruining all of the materials.