[FOCI]
Unmasked
Your mask-form thrives in darkness. While you can exist in light, all rolls when your mask-form is exposed to any bright light count as one step more difficult. In the darkness—even just in shadow—you thrive. It's like a medium you swim in, drink in, and subsist on. You usually strike a terrifying figure to those who wander into your darkness.
You love cloaks. Riding boots and black lace shirts, too. It's likely you have several goth outfits to match your dire outlook on life in the shadows.
Your foe fails to notice you and needs a moment to turn their attention toward you again, losing an action.
Your foe is terrified of supernatural beasties—and you are their worst nightmare. The difficulty of all defense rolls against them is reduced by one step.
You can summon small creatures that persist in darkness or shadow (nocturnal animals) to serve as your emissaries and servants. This ability functions only in an area known to be inhabited by such creatures (so, if you're in a jet aircraft, it's unlikely you can call up a rat, roach, or raccoon). The animals can be dispatched on complex tasks that do not involve violence, and they will flee normally if attacked. Otherwise, they will do their best to avoid detection while completing their charge. For example, you could instruct a brood of rats to chew through the ropes on a winch or to form a perfect circle around a person.
Nocturnal animals speak to you. The smaller the animal, the simpler the "report," and all information is channeled through the intellect of the particular beast. A roach might call a house a "woodwoodwood," while a rat might call it "a human-nest," for example. Their language is understandable only to you.
Living beings cut paths through shadow that only you can see, like a wake left behind a vehicle moving through water. This "darkwake" persists for an hour after a being moves through the shadow, and you can see the basic trail where it traveled in the area, as well as the wormlike trail of its body as it moved through space. In so examining the wake, you can deduce the meaning of the actions they undertook. This trail vanishes in light.
Depending on the phase of the moon, you gain an additional Pool of points you can move to any mask-form Pool at any time until the next moon rises. The GM determines what phase the moon is in.
If you pause and concentrate, you can expand your senses to encompass any living creature in shadow or darkness within mile (2 km). This ability operates for as long as you remain still (and free from attack). When the ability is broadened to all creatures in the radius, it decreases the difficulty of all actions to do with searching, spying, sneaking, and climbing within that radius by one step, for one hour. On a successful Intellect roll, you can find a specific creature known to you and spy with its senses (hearing, sight, touch, taste, smell). This is not limited to nocturnal animals, only animals currently in shadow. It does not include humans.
You can fold your body into a dimensionless shape that defies reason and then squeeze through absurdly small spaces, such as a crack in a door jamb or a keyhole. If air can move through it, so can you, in one swift movement. On the far side of the obstacle, you resume normal shape. If that space on the far side is not sufficient for your body to fit in, your body suffers serious damage as it tries to expand in the new, smaller space. Treat this as dropping one step on the damage track.
You can become a disembodied, flowing shadow of up to 20 feet (6 m) in length that can move across surfaces (even defying normal light sources by crossing lit areas), for up to ten minutes at a time. You can even float into the air (and up). In this form, you can move anywhere light can move—no matter how small the opening. Glass is as good as an open door to you. In night form, you are immune to physical damage, but likewise, you cannot attack (with physical or mental powers) until you choose to change back to your normal mask-form. Even in open light, you can maintain your night form (for a time).
GM Intrusions: You remove your mask due to exhaustion, and some affected creatures of the night come calling when you can't control them. You remove your mask due to exhaustion while in night form or in shadow form, and you drop to the ground roughly, suffering 3 points of Might damage to your teen-form.