[FOCI]

Cypher System Rulebook 1e
You can fly, and you're superstrong, hard to hurt, and fast too. Is there anything you can't do?
You float slowly into the air. If you concentrate, you can control your movement to remain motionless in the air or float up to a short distance as your action; otherwise, you drift with the wind or with any momentum you have gained. This effect lasts for up to ten minutes.
Action to initiate.
You gain 6 points to divide among your stat Pools however you wish.
When you use an action to make a recovery roll, you also gain +1 to both your Might Edge and your Speed Edge for ten minutes thereafter.
or
You can see through matter as if it were transparent. You can see through up to 6 inches (15 cm) of material for one round. Doing so is a task whose difficulty is equal to the material or object's level. In addition to the normal options for using Effort, you can choose to use Effort to see through another 6 inches of material for each additional level of Effort you apply toward that goal.
You move up to 1,000 feet (300 m) in one round.
If you do nothing but move for three actions in a row, you accelerate greatly and can move up to 200 mph (about 2,000 feet each round) for up to ten minutes (about 35 miles), after which you must stop and make a recovery roll. (Move up to 322 kph [about 600 m each round] for up to ten minutes [about 56 km].)
When you would normally be dead, you instead fall unconscious for one round and then awaken. You immediately gain 1d6+6 points to restore your stat Pools, and you are treated as if debilitated until you rest for ten hours. If you die again before you make your ten-hour recovery roll, you are truly dead. If you also have this ability from another source, your healing from this ability increases to 1d6+12.
You send a beam of light at a creature within long range and then tighten the beam until it burns, inflicting a moderate wound (5 points).
or
If you are affected by an unwanted condition or affliction (such as disease, paralysis, mind control, broken limb, and so on, but not damage), you can ignore it and act as if it does not affect you for one hour. If the condition would normally last less than an hour, it is entirely negated.
GM Intrusions: A nemesis finds the character. A strange material is found to nullify the character's abilities.