[FOCI]

Fires All Weapons

Translation Codex

Sometimes using a weapon is as simple as pulling a trigger or pushing a button. Sometimes it's an intense coordination of sensor systems, targeting systems, and knowledge of the kinds of maneuvers the ship is likely to make. As much help as the computers are, your enemies have defensive technologies just as advanced. Knowing just how to punch through a shield or target an enemy ship system can be critical to your crew winning the day.

Minor Effect Suggestion

Your hit also knocks out a minor system on the other vessel.

Major Effect Suggestion

Your hit also knocks out a major system on the other vessel.

Tier 1

Gunner Enabler

You are trained in making attacks with shipboard weapon systems.

Tier 2

Anticipation Enabler

So long as one of your fellow PCs is piloting the vessel, you enjoy an asset on attacks using shipboard weapon systems.

Small Arms Enabler

You are trained in attacks using the ranged weapons supplied by your ship, such as laser pistols or rifles.

Tier 3

Pinpoint Targeting (3 Speed points) Action

You destroy a specific ship system on an enemy vessel within range of your weapons, such as weapons, engines, or shields.

Tier 4

Favored Weapon System Enabler

Choose one weapon system, such as laser cannons or torpedoes. You now deal 2 additional damage when making attacks using that system.

Tier 5

Artillery Master Enabler

You are specialized in attacks made using shipboard weapons systems.

Tier 6

Punch Through (6 Speed points) Action

You make an attack using shipboard weapons, which ignores the Armor rating of the enemy vessel.

GM Intrusion: An enemy hit knocks out one or all of your weapon systems.