[FOCI]

Finds Lost Relics

Translation Codex

All evidence points to the Strange having been around long before humans. Perhaps vastly longer. It has influenced and been influenced by the existence of humanity since the dawn of civilization on Earth. There's also ample reason to believe that the denizens of Ruk have been influencing humanity for at least that long. In that time many Artifacts and Cyphers have been created by the quickened or emerged from the Strange and landed on Earth. Ancient civilizations revered these items and hid them away.

Now that things are coming to a head here on Earth, it would seem that we should use every item of power we can find in our efforts. Those who plumb the depths of dusty tombs would seem to be our saviors, delivering unto us lost relics of unspeakable potential.

Minor Effect Suggestion

You manage to find a hidden entrance to the location you seek.

Major Effect Suggestion

You manage to gain forewarning of a few of the traps you'll encounter ahead.

Rival Enabler

You possess a rival who always seems to go after the same relics as you do. You should work with the GM to flesh out your past with this enemy.

Tier 1

Treasure Hunter Enabler

You are trained in navigation tasks and can speak a dozen languages.

Drawn to the Strange Enabler

Whenever you go out looking for cultural artifacts in remote locations, you always end up on the trail of Artifacts and Cyphers.

Tier 2

Trusty Assistant Enabler

You employ an assistant or native guide who carries your equipment and aids you in navigation tasks (providing an asset). This character is Level 1 and incapable of doing much in combat.

Tier 3

Hidden Knowledge (3 Intellect points)Action

You discover 1d6 pieces of hidden information from a map or clue about a relic, potentially revealing details about the traps and layout of the location.

Tier 4

Bitter Rivalry Enabler

Whenever you discover that your rival is involved in an expedition you're already on, you may make a Recovery roll.

Map Marker Enabler

You are specialized in navigation tasks.

Tier 5

Cypher Hunter Enabler

You enjoy two assets on perception rolls related to finding Cyphers.

Tier 6

Artifact Hunter Enabler

Whenever you acquire a new Artifact, you replenish all of your Pool points.

GM Intrusion: You spring a trap in the tomb, sealing you into a stone alcove or injecting you with poison.