[FOCI]

Figures Things Out

Expanded Worlds

You're a natural when it comes to applying your brain to a problem and coming up with a workable solution. The world is a chaotic place, filled with unpredictable people and crazy situations that adults think of as normal. You're young, the future is wide open, and everything seems equally interesting. Which is what helps you come at things in a novel way, which sometimes gets to the root of issues that others say can't be figured out.

You probably carry a day pack where you collect interesting stuff, a journal where you keep notes about unexpected situations, and all your doodles and reminders.

Additional Equipment

A journal and "space pen" that writes underwater.

Minor Effect Suggestion

You don't have to spend an action observing to use With Fresh Eyes or attempt Filling in the Details.

Major Effect Suggestion

Intuition flares, and you gain an asset on your task.

Tier 1

With Fresh Eyes Action

You observe or study a creature, object, or location for at least one round. The next time you interact with it (possibly in the following round), the difficulty of a related task (such as persuading the creature, attacking it, or defending from its attack) is reduced by one step.

Tier 2

Gain Insight Action

Once after each long rest, you can ask the GM if there is an Insight related to your current situation. The Insight might help you with a plan, your method of research, gathering information, scouting, or in the pursuit of some other goal. An Insight is a single bit of special knowledge from the GM that you can count on with certainty. Normally, gaining an Insight costs 3 Intellect points. When you use this ability, it costs you nothing.

Tier 3

Filling in the Details (2+ Intellect points) Action

If you've used With Fresh Eyes on a creature, object, or location within the last few days, you can learn one random fact about the subject that is pertinent to a topic you designate. If you also have the Scan or Premonition special ability, one use of either ability grants you two facts about the subject. Also, you can use Filling in the Details on the same subject multiple times (even if you've learned a creature's level), but each time you do, you must apply one additional level of Effort than on your previous use.

Tier 4

Insight Gained Action

Sometimes the GM alerts players that there is an Insight to be gained in a particular situation. Normally, a character must spend 2 XP to follow up on the GM's comment. However, once after each long rest, you can follow up on the GM's comment without spending XP.

Tier 5

Genius Enabler

The more you use your brain, the better it gets. You add 5 points to your Intellect Pool.

True Knowledge Enabler

You've figured enough things out that you've become trained in any one task that you're not already trained in, including combat tasks.

Tier 6

Know When To Evade Enabler

You've become so good at figuring things out that you subconsciously avoid danger even when your conscious mind isn't yet aware of the threat. You're specialized in all defense tasks.

GM Intrusion: An Insight gained is an unwelcome piece of news. An NPC is as good or better than the character at figuring out what the next step is.