[FOCI]
Translation Codex
Revolutionaries and activists have a passion that makes them motivated operatives. The fact that they have an agenda can be a problem for some, but ultimately only serves to keep them grounded in the concerns of Earth. I often wish I were as idealistic and worried for others, so that the intellectual ennui was less likely to kick in while exploring the nuances of strange recursions.
The ones who fight for a cause can draw upon their motivation in order to see the light at the end of the tunnel with their work. They can also call upon allies within their social networks, mobilizing fellow radicals to useful purposes in enacting change. In these cases that change can become about more than the political. It can be about the survival of your world.
You inspire an onlooker to assist you, at least for a moment.
You make a long term ally in your cause.
You are trained at social tasks that involve convincing others to assist you in a cause.
You call upon your fellow radicals for a minor favor such as help finding someone or assistance in flooding a congressional office with calls. Usable once per day.
You now possess the Contact long term benefit for a powerful political figure who supports your cause.
You may use Social Network to summon hundreds of people to a particular location to protest.
Whenever you get news through media you can instantly tell if the news story relates to the Strange in some way.
You are now specialized in convincing others to join your cause.
You find someone involved in your cause nearby, willing to assist you for up to an hour. This person is able to provide an asset on non-combat tasks through their help.
Whenever you accom. plish a significant goal for your cause, you replenish all of your Pool points. This can only occur once per game session.
GM Intrusion: Political enemies choose the worst time to make your life more complicated, pulling strings to ruin your reputation or even put you in danger.