[FOCI]

We Are All Mad Here
Everyone thinks you're brave, intrepid—fearless, even. They tell stories about you, the person who's never felt fear, how you went out to seek what you see as an elusive emotion and never found it. But you know the truth. You may present yourself as someone who is fearless and courageous, but deep down, you are terrified of everything. Fear drives you, and in its face, you stand tall and shout the loudest. Because you are also afraid of being seen for who you truly are.
A character who Feigns No Fear can be played in a number of ways, from someone who boasts constantly in their attempts to bolster themselves in front of others to someone who faces their fears through action, showing up first on the battle line to holler "Seven in one blow!"
When you use an action to make your first recovery roll of the day, you immediately gain another action.
You perform a feat of strength, speed, or combat, impressing those nearby. For the next minute you gain an asset on all interaction tasks with people who saw you use this ability.
You boastfully describe an act that you will accomplish, and then as part of the same action, you attempt it. If an average person would find the action difficult (or impossible) and you succeed on it, creatures who witnessed it who are not your allies are potentially dazed on their next turn, and all tasks they attempt are hindered. The GM will help you determine whether your boast is something that would impress onlookers so significantly. If you attempt the task you boast about but fail to accomplish it, all your attempts to affect or attack onlookers who saw you are hindered for about ten minutes.
or
People know of your notorious exploits, which have been told and retold so many times that they bear little resemblance to reality. But people fear your name when they recognize you (or you declare yourself). They become so afraid that all attacks made against you by affected targets within earshot are hindered until one or more of them successfully inflicts damage on you or one of your allies, at which time their fear abates.
All attempted tasks that draw an attack to yourself (and away from someone else) are eased by two steps.
You gain four level 3 followers. They are not restricted on their modifications.
If your foe is prone, stunned, or somehow helpless or incapacitated when you strike, you inflict 7 additional points of damage on a successful hit.
or
When you inflict damage to creatures more than twice as large or massive as you, you inflict 3 additional points of damage.
GM Intrusions: Others might see through the character’s fearless veneer and attempt to take advantage of the fear beneath. Bravado wavers. A reputation is too big to uphold.