[FOCI]

Explores Deep Waters

Numenera Character Options 1

You have nothing to fear from the depths. You have always been a good swimmer, being able to hold your breath longer than anyone else, tread water for as long as you wanted, and delve deeper into the swirling darkness than your friends, all without stretching your resources. The depths you so freely explore harbor many secrets, and the waters that shelter you become part of who you are, an extension of your identity.

When you bother to wear clothes, you favor snug, tight-fitting garments that stay close to your skin and do not hamper your mobility.

Jacks, being versatile and adaptable, are the most likely to explore deep waters, though anyone can choose this focus. The abilities it grants might result from special equipment you make along the way, weird transformations that began when you first swam into the deepest, darkest places, or simply an expression of an unusual gift.

Additional Equipment

You have a special oddity that, when fitted in your mouth, allows you to breathe underwater. The device functions for up to four hours at a time, after which you must wait four hours before you can use it again.

Water Abilities

If you perform abilities, those that would normally use force or other energy instead use water or ice. For example, Onslaught might create a wave of water that crashes down on your target. In addition, you can swap out one of the abilities you learned for the following.

Create Water (2 Intellect points)

You cause water to bubble up from a spot on the ground you can see. The water flows from that spot for one minute, creating about 1 gallon (3.8 liters) by the time it stops.

Minor Effect Suggestions

You can take an extra action. You may use this action only to move or perform a movement-related activity.

Major Effect Suggestions

The difficulty of any Speed defense actions you make before the end of the next round is reduced by one step.

Tier 1

Diver Enabler

You can safely dive into water from heights of up to 100 feet (30 m), and you can withstand pressure when in water as deep as 100 feet (30 m).

Hold Breath Enabler

You can hold your breath for up to five minutes. Enabler

Trained Swimmer Enabler

While underwater, you are trained in escaping, perception, sneaking, and swimming tasks, as well as in tasks to identify aquatic creatures and geography. Enabler

Tier 2

Eyes Adjusted Enabler

You can see in extremely dim light as though it were bright light. You can see in total darkness as if it were extremely dim light. Enabler

Resist Underwater Hazards Enabler

Whether you're resisting the crushing waters from exploring the depths or a sting from a poisonous fish, the difficulty of all defense actions while submerged in water is reduced by one step. Enabler.

Tier 3

Aquatic Combatant Enabler

You ignore penalties for any action (including fighting) in underwater environments. Enabler

Athletic Conditioning Enabler

Your Might Pool and Speed Pool each increase by 1 point. Enabler

Tier 4

Nimble Swimmer Skill

You are trained in all defense actions made while underwater. Enabler.

Swim (1+ Intellect point) Action

You can swim like a fish through water and similar liquid for one hour. For each level of Effort applied, you can extend the duration by one hour. You swim about 10 miles (16 km) per hour, and you are not affected by currents in the water.

Action to initiate.

Tier 5

Communication (2 Intellect points) Action

You can convey a basic concept or ask a simple question to a creature that lives underwater and cannot speak or understand speech, and the creature can provide you with a basic answer. Action

Elusive (2 Speed points) Enabler

When you succeed on a Speed defense action, you immediately gain an action. You can use this action only to move. Enabler

Tier 6

Deep Water Guide Enabler

While underwater, any creature you choose that can see you has an asset on swimming tasks. Enabler

Master of the Deep Waters Enabler

While underwater, your Might Edge, Speed Edge, and Intellect Edge each increase by 1. Enabler

Water Adaptation Enabler

You can breathe water as easily as you breathe air. Enabler

GM Intrusions: Spending a lot of time underwater might make the character more susceptible to dehydration and exhaustion when exploring arid environments.