[FOCI]

Explores Dark Places

Cypher System Rulebook 1e

You're the archetypal treasure hunter, scavenger, and finder of lost things.

Tier 1

Superb Explorer Enabler

You are trained in searching, listening, climbing, balancing, and jumping tasks.

Tier 2

Superb Infiltrator Enabler

You are trained in lockpicking and tinkering with devices in an effort to make them work, or at least work for you.

Eyes Adjusted Enabler

You can see in extremely dim light as though it were bright light. You can see in total darkness as if it were extremely dim light.

Tier 3

Nightstrike Enabler

When you attack a foe in dim light or darkness, you get a free level of Effort on the attack. or

Slippery Customer Enabler

When you apply Effort to tasks involving escaping from bonds, fitting in tight spaces, and other contortionist tasks, you get a free level of Effort on the task. Thanks to your experience, you are also trained in Speed defense tasks while wearing light armor or no armor.

Tier 4

Hard-Won Resilience Enabler

In your explorations of dark places, you've been exposed to all sorts of terrible things and are developing a general resistance. You gain +1 to Armor and are trained in Might defense tasks.

Tier 5

Dark Explorer Enabler

You ignore penalties for any action (including fighting) in extremely dim light or in cramped spaces. If you also have the Eyes Adjusted ability, you can act without penalty even in total darkness. You are trained in sneaking tasks while in dim or no light.

Tier 6

Blinding Attack (3 Speed points) Action

If you have a source of light, you can use it to make a melee attack against a target. If successful, the attack deals no damage, but the target is blinded for one minute. or

Embraced by Darkness (6 Intellect points) Action

For the next hour, you take on some characteristics of a shadow thanks to a fundamental adaptation of your flesh or a device you've kept secret. Your appearance is a dark silhouette. When you apply a level of Effort to sneaking tasks, you get a free level of Effort on the task. During this time, you can move through the air at a rate of a short distance per round, and you can move through solid barriers (even those that are sealed to prevent the passage of light or shadow), but not energy barriers, at a rate of 1 foot (30 cm) per round. You can perceive while passing through a barrier or object, which allows you to peek through walls. As a shadow, you can't affect or be affected by normal matter. Likewise, you can't attack, touch, or otherwise affect anything. However, attacks and effects that rely on light can affect you, and sudden bursts of light can potentially make you lose your next turn.

Action to initiate.

GM Intrusions: Possessions fall out of pockets or bags in the dark; maps get lost; information gained fails to include an important detail.