[FOCI]

Cypher System Rulebook 1e
You exist in two places at once.
You cause a duplicate of yourself to appear at any point you can see within short range. The duplicate has no clothing or possessions when it appears. The duplicate is a level 2 NPC with 6 health. The duplicate obeys your commands and does as you direct it. The duplicate remains until you dismiss it using an action or until it is killed. When the duplicate disappears, it leaves behind anything it was wearing or carrying. If the duplicate disappears because it was killed, you take 4 points of damage that ignore Armor, and you lose your nextAction.
Action to initiate.
You are trained in all tasks involving perception.
When you use your Duplicate ability, you can create a superior duplicate instead of a normal duplicate. A superior duplicate is a level 3 NPC with 15 health.
Increase the health of any duplicate you create (such as with Duplicate) by 5.
When you or your duplicate (from the Duplicate ability) would take damage, you can transfer 1 point of damage from one to the other provided that you and your duplicate are within 1 mile (1.5 km) of each other.
When you and the duplicate from your Duplicate ability would attack the same creature, you can choose to make one attack roll with an asset. If you hit, you inflict damage with both attacks and treat the attacks as if they were one attack for the purpose of subtracting Armor from the damage.
This ability functions as Duplicate, except you can create two duplicates.
Action to initiate.
Increase the health of any duplicate you create (such as with Duplicate) by 5.
GM Intrusions: Perceiving the world from two different places disorients the character, causing momentary vertigo, nausea, or confusion.