[FOCI]

Evokes the Elements

Shotguns & Sorcery

You possess a shard of magical power within you that grants you the ability to command one of the classical elements of air, earth, fire, or water. You might have sought out your talent, studying ancient magic to increase your abilities, or it might have lain dormant, waiting for a moment of stress before awakening. No matter how you came by your abilities, the element proves a useful ally. You infuse your attacks with the element, and you draw upon the element to protect yourself.

Wizards are most likely to seek control over elemental power, having the resources and talents required to shape the element effectively. Freelances might stumble into the talent, having recovered an ancient tome or item of great magical power that imparted the ability to them. Veterans rarely command elemental power, though when they do, they effectively combine their combat training with magic.

Minor Effect Suggestion

You experience a surge of elemental power. The next time you use one of your abilities gained from your focus, you decrease the difficulty by one step.

Major Effect Suggestion

Fire, dust, wind, or water rushes out from the target, inflicting a minor wound (2 points) to everything and everyone within an immediate distance.

Tier 1

Elemental Power Enabler

Choose one of the following elements: air, earth, fire, or water. Your choice affects the abilities you gain from this focus.

Elemental Defense (1 Intellect point) Action

Your chosen element surrounds and protects you for one minute.Action to initiate.s

Shape Element (1 Intellect point) Action

You can shape and move your chosen element.

Tier 2

At the second tier, you gain the following benefit.

Elemental Missile (2 Intellect points) Action

You fling a missile formed of your chosen element at a creature within short range. The missile inflicts a minor wound (3 points) and has an additional effect depending on the element you chose.

Tier 3

Elemental Ball (4+ Intellect points) Action

You hurl a ball formed of your chosen element to a point within long range. When the ball reaches that point or impacts against a solid surface, it explodes in a 10-foot radius sphere and inflicts 3 points of damage to everything in the area. Even on an unsuccessful attack, a target in the area still takes a minor wound (1 point) . If you apply effort to decrease the difficulty, it applies to all targets in the area. If you apply Effort to increase the damage rather than to decrease the difficulty, you deal an additional 2 points of damage per level of Effort (instead of 3 points) and targets in the area take an additional 1 point of damage even if you fail the attack roll.

Tier 4

Elemental Protection (4 Intellect points) Enabler

You extend the benefits of your Elemental Defense ability to each target you designate within immediate range. The effects last for one hour.

Action to initiate.

Tier 5

Elemental Wall (7+ Intellect points) Action

A level wall appears on a solid foundation within short range. The wall is 1 foot thickand up to 20 feet by 20 feet in size, though it conforms to its space. The wall remains for ten hours. The material from which the wall is made depends on your element.

Action to initiate.

Tier 6

Elemental Servant (6 Intellect points) Action

A construct made from your chosen element appears in an open space on a solid surface within short range and remains for 10 minutes. The construct is a level 5 creature of your size. You can use an action to give it a command, provided you are within long range of it. If you don't give it a command, it acts as it was previously directed, or does nothing if you haven't given it any instructions. The construct has other abilities based on your element.

Action to initiate.

GM Intrusions: The element you command slips from your control, bursting from you to inflict 2 points of damage to creatures within an immediate distance. Wind can damage fragile objects, fire can spread in unexpected directions, earth can damage structures, and water can create slippery or icy patches.