[FOCI]

Neon Rain
Some of your organic parts have been replaced with artificial components. Like most people in the city, you are a cyborg, but your augmentations are extensive, and your chrome parts are meant for stealth and infiltration. You almost certainly have synthetic materials and technical components visible on your skin. As you advance, you can add to, modify, or discover new functions for your machine parts.
Connection: Choose one of the following, or choose one of the Focus Connections.
You regain 1 point to your Speed Pool.
You can immediately take a second action during this turn.
⚡— denotes a cyberware-derived ability.
Your machine parts grant you +1 to Armor and +2 to your Speed Pool.
You are trained in your choice of two of the following skills: disguise, deception, lockpicking, pickpocketing, seeing through deception, sleight of hand, or stealth. You can choose this ability multiple times, but you must select different skills each time.
You gain CatsPaw cybernetics that replace your organic feet.
When you're hacking into a computer system, running a con, picking a pocket, fooling or tricking a dupe, sneaking something by a guard, and so on, you gain an asset on the task.
or
You activate camouflage software that alters your appearance to match an adjacent large object such as a wall, cabinet, or vehicle. If you succeed at a stealth task, everyone who was observing you completely loses track of you. Although you’re not invisible, you can’t be seen until you reveal yourself again by making an attack or moving away from the object.
If attacking from a hidden vantage, with surprise, or before an opponent has acted, you get an asset on the attack (if you have Surprise Attack, this is in addition to the asset from that ability). On a successful hit with this surprise attack, you inflict 2 additional points of damage (for a total of 4 additional points of damage if you have Surprise Attack).
When you move, you are a blur. It is impossible to make out your identity as you run past, and in a round where you do nothing but move, stealth tasks and Speed defense tasks are eased.
When you kill a foe, you can attempt a stealth task to immediately hide from anyone around, assuming that a suitable hiding place is nearby.
or
You can take two separate actions this round.
GM Intrusions: The character's overconfidence leads to a clumsy outcome. An overzealous maneuver places the character in harm's way.