[FOCI]

Does the Dirty Work

Earth Codex

You’re the one to call when something less than legal needs to get done. You might be exmilitary or an ex-cop. Maybe you’ve always been on the wrong side of the law. You might lack a conscience but you do have a code, and you have no problem sleeping at night so long as the things you do serve the greater good. You prioritize quickness and stealth, but place obedience above all else. When you do take charge, you’re likely brutal and efficient. Leave the hand wringing to others.

Minor Effect Suggestion

Things go easy (halve the cleanup time for a focus ability you use in the next 10 minutes).

Major Effect Suggestion

You leave no trace (no need for cleanup).

Equipment

A weapon of your choice, sturdy clothes, light armor, burner cell phone, $500 in unmarked bills.

Tier 1

Tools of the TradeSkill

You are trained in 3 of the following skills: intimidation, picking locks, picking pockets, computer hacking, stealth, arson, or forgery.

Tier 2

Shred (2 Speed points)Action

You remove all physical and digital documentation of an event. Requires access to the necessary files.

2d6 minutes.

Tier 3

Get Away (3 Speed points)Action

You and one willing person within Immediate range escape combat or another tense situation. This includes evading any subsequent pursuit.

Tier 4

Gut Instinct Enabler

You gain 4 points to your Speed pool.

Tier 5

Friends Close, Enemies Closer Enabler

You benefit from an asset on attacks against people you've known for more than a week. You gain a second asset on the attack if you know them well (e.g. friends and close allies).

Tier 6

Organic Disposal (6 Speed points)Action

You get rid of all physical evidence of an event. Anything destroyed in this way is irretrievable. This includes dead bodies. Takes 1d6 hours, but that time is halved if you have an accomplice.

GM Intrusion: Someone walks in on your crime or cleanup.