[FOCI]
Numenera Character Options 2
You're going to make the world a better place. You're going to do so even if you have to hunt down and eliminate everyone and everything that stands in the way of that higher ideal. You've lost too much, given too much, and had too much taken away from you to do anything else. Your choices were to give up, or stand up. You've stood up and adopted the cause as your own.
What's your cause? Well, that's up to you, although it should be something that other people would recognize as a good cause greater than a single person. Your cause should be something like "free the slaves" or "eliminate the evil mutants," not "enrich myself" or "murder everyone not like me."
A printed pamphlet or booklet related to the purity and truth of your cause.
After you describe what you fight for, your foe must process it and is dazed for one round, during which time the difficulty of all tasks it performs is modified by one step to its detriment.
After interacting with you, your foe is seeded with a grain of your fervor. If your foe survives, several weeks later, they begin to act as if they support your cause.
Your devotion pays dividends. Long study, practice, and exercise means you gain 4 additional points to your Pools, divided up as you wish. Each time you gain a tier, you can choose to redistribute these 4 points as you wish. Enabler.
You are trained in a knowledge skill related to your cause.
You've honed your senses to detect that which you fight for—or against. You know when an individual ideologically opposed to your cause is within long range for one hour.
Choose one type of attack in which you are not already trained: light bashing, light bladed, light ranged, medium bashing, medium bladed, medium ranged, heavy bashing, heavy bladed, or heavy ranged. You are trained in attacks using that type of weapon.
You know that you're right. You can askthe GM one question and get a very short answer.
Sometimes confidence counts as much or more than competence. When you set your mind to it, you are trained in one physical task of your choice for ten minutes. For example, you can choose running, climbing, swimming, Speed defense, or attacks with a specific weapon.
Action to initiate.
You inflict 3 additional points of damage when engaging in combat that directly relates to upholding your cause. (You and the GM can decide whether a particular situation warrants the additional damage.)
Your manic devotion to the cause has hardened you against all vicissitudes. You are specialized in all types of defense.
GM Intrusions: The most dangerous part about devoting everything to a cause is that sometimes someone who seems like an enemy was actually an ally. Or would've been, if the character hadn't misidentified them.