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Descends From Nobility

Cypher System Rulebook 1e

A descendent of wealth and power, you carry a noble title and the abilities granted by a privileged upbringing.

Tier 1

Retinue Enabler

Four level 2 followers join you (and your first follower, if you have one). One of their modifications must be for tasks related to serving as your personal assistants. In addition to other tasks they might individually take on your behalf, they can also work together to run interference if you're trying to avoid someone, help hide you from the attention of others, help you muscle through a crowd, and so on. If a situation becomes physically violent, they provide an asset to your Speed defense tasks and, if you command it, try to hold a foe's attention while you escape.

Privileged Nobility Enabler

You are adept at claiming the rewards that a noble background can generate. When recognized, you can be seated at any eating establishment no matter how full, get a room in an inn even if that means others are turned out, be let into any court or other structure where laws are decided or nobility rules, be invited to any gala, and get a seat at a private function of any sort. In addition, you are trained in persuasion.

Tier 2

Trained Interlocutor Enabler

Through wit, charm, humor, and grace (or sometimes rudeness, threatening posture, and obscenity), you're better able to talk others into what you want. You are trained in all interactions.

Tier 3

Advanced Command (7 Intellect points) Action

A target within short range obeys any command you give as long as they can hear and understand you. Further, as long as you continue to do nothing but issue commands (taking no other action), you can give that same target a new command. This effect ends when you stop issuing commands or they are out of short range. Action to initiate.

Noble's Courage (3+ Intellect points) Enabler

Your noble lineage teaches that courage is necessary to do things that are difficult, tedious, or dangerous. When your mind would be negatively affected by an effect of up to level 4, whether something as overt as a psychic command or illness or something as subtle as fear or even boredom, your courage neutralizes the effect for up to a minute or, if you're actively being attacked, until the next attack. For each level of Effort applied, you can increase the level of the effect you can neutralize by 1.

Tier 4

Expert Follower Enabler

You gain a level 3 follower. They are not restricted on their modifications. You can take this ability multiple times, each time gaining another level 3 follower. Alternatively, you could choose to advance a level 2 follower you already have to level 3 and then gain a new level 2 follower.

Tier 5

Asserting Your Privilege (3 Intellect points) Action

Acting as only a privileged person can, you verbally harangue a foe who can hear and understand you so forcefully that they are unable to take any action, including attacks, for one round. Whether you succeed or fail, the next action the target takes is hindered.

Tier 6

Able Assistance Enabler

When you help someone with a task and they apply a level of Effort, they get a free level of Effort on that task.

Mind of a Leader (6 Intellect points) Action

When you develop a course of action to deal with a future situation, you can ask the GM one very general question about what is likely to happen if you carry out the plan, and you will get a simple, brief answer.

GM Intrusions: Debts incurred by a family find the last living heir. A long-lost sibling seeks to disinherit rivals. A shake-up in the lineage puts a spotlight on surviving nobles. An assassin finds the character.