[FOCI]

Delves Too Deep

Translation Codex

Scholars after my own heart are the ones who learn and learn without heed for the secrets man was not meant to know. I have been in their chair myself, hunched over a half dozen seemingly unrelated tomes, finding connections that shouldn’t exist between the various forces of the universe. Within the Cthulhu-inspired Lovecraftian horror recursions such as Innsmouth they are a common role adopted by visiting paradox makers like myself.

But as much as I admire and even indulge in this Focus, it should be said that this is the path to danger for our Earth. It is a treacherous and winding road with madness on one side and the invocation of forbidden gods on the other. No one escapes these ideas unscathed. Some even blame my experiences with this Focus for the unusual nature of my own theories. Who is to say they’re wrong?

Minor Effect Suggestion

You invoke a name you probably shouldn’t, providing an asset on a future roll this encounter. The GM picks which one.

Major Effect Suggestion

You invoke a name you probably shouldn’t, dealing 5 damage to a creature within Long distance.

Extra Equipment

A musty old tome bearing unspeakable secrets.

Tier 1

Book WormEnabler

You are trained in three knowledge skills. Enabler.

Tier 2

Prior Research (2 Intellect points) Action

You realize you’ve read something related to your current situation, providing an asset on your next investigation or knowledge related roll this encounter. Action.

Tier 3

Immune to Horror Enabler

You are immune to fear based effects and attacks on your Intellect which rely on fear.

Tier 4

Willful Madness (2 Intellect points) Action

You gain a +3 bonus to damage on an attack this round, but the GM takes control of your character during next round, representing a brief slip into psychosis.

Tier 5

Impossible Puzzle (5 Intellect points) Action

You examine evidence of the supernatural or Strange and learn 1d6 facts about the creature or phenomenon which caused it.

Tier 6

Forgotten Secret (6 Intellect points) Action

You banish a Strange or Lovecraftian creature (such as the Shoggoth) within Immediate range back to whence it came. Doing so creates an explosion of Strange energies, dealing 5 damage to you and anyone else in the Immediate area.

GM Intrusion: You stumble onto a text or artifact that supernaturally demands your attention. You must immediately read the book all the way through or examine the object for an hour or more.