[FOCI]

Defends the Weak

Cypher System Rulebook 1e

You stand up for the helpless, the weak, and the unprotected.

Tier 1

Courageous Enabler

You are trained in Intellect defense tasks and initiative tasks.

Warding Shield Enabler

You have +1 to Armor while you are using a shield.

Tier 2

Devoted Defender (2 Might or Intellect points) Action

Choose one character you can see. That character becomes your ward. You are trained in all tasks involving finding, healing, interacting with, and protecting that character. You can have only one ward at a time.

Action to initiate.

Tier 2

Insight Enabler

You are trained in tasks to discern others' motives and to ascertain their general nature. You have a knack for sensing whether or not someone is truly innocent.

Tier 3

Dual Wards Enabler

You can have two wards from Devoted Defender at a time. Choosing a second ward can be its own action, or you can choose two wards with one action (and only pay the cost once for doing so). The wards must remain within an immediate distance of each other. Benefits provided by Devoted Defender apply to both your wards. If your wards separate, you choose which retains the benefit. If they come back together, both regain the benefit immediately. or True Guardian (194)

Tier 4

Combat Challenge Enabler

All attempted tasks that draw an attack to yourself (and away from someone else) are eased by two steps.

Tier 5

Willing Sacrifice Enabler

When you take an attack meant for another character, you know how to take the attack in a way that minimizes its effect. The attack automatically strikes you, but instead of taking 1 additional point of damage, you take 1 less point of damage (to a minimum of 1 point). Additionally, you can take more than one attack in a given round provided that all the attacks were originally meant for one target. Two characters attempting to draw an attack at the same time cancel each other out.

Tier 6

Resuscitate (6 Intellect points) Action

You can resuscitate a character who is up to two steps down on the damage track as your action. The target ascends one step on the damage track. If a character has dropped all three steps on the damage track (dead) but is otherwise in one piece and less than a minute has passed since they descended to the third step, you can resuscitate them if you succeed at a level 6 healing task. If you use this ability on an NPC who has no health but has been dead for less than a minute and is otherwise in one piece, the NPC is resuscitated with 1 health. or

True Defender (6 Might or Intellect points) Action

This ability functions as the Devoted Defender ability, except the benefit applies to up to three characters you choose. If you choose just one character, you become specialized in the tasks described under the Devoted Defender ability.

Action to initiate.

GM Intrusions: A character focused on protecting others may periodically leave themselves vulnerable to attacks.