[FOCI]

Defends the Gate

Cypher System Rulebook 1e

Everyone wants you on their side when it comes to a fight because nothing gets by you.

Tier 1

Fortified Position (2 Might points) Action

For the next minute, you gain +1 Armor and an asset to your Might defense tasks, as long as you haven't moved more than an immediate distance since your last turn.

Action to initiate.

Tier 1

Rally to Me (2 Intellect points) Action

You cry out, blow a battle horn, or otherwise signal to everyone within very long range that you require aid. All allied creatures who respond by moving to within an immediate distance of you within the next few rounds gain one asset on any one attack or defense task within the next hour that you suggest, such as “Hold the gate,” “Charge that group of orcs,” or something similar.

Action to initiate.

Tier 2

Mind for Might Enabler

When performing a task that would normally require spending points from your Intellect Pool, you can spend points from your Might Pool instead, and vice versa.

Tier 3

Fortification Builder Enabler

Whenever you attempt a crafting task—or help in the crafting task—to build a wall or other fortification, you ease the crafting difficulty by two steps, to a minimum of difficulty 1.

Divert Attacks (4 Speed points) Action

For one minute, you automatically deflect or dodge any ranged projectile attacks. However, on your next turn after you're attacked with ranged projectiles, all your other actions are hindered.

Action to initiate.

Tier 4

Greater Enhanced Might Enabler

You gain 6 points to your Might Pool.

Tier 5

Reinforcing Field (6+ Intellect points) Action

You can reinforce any object or structure by infusing it with a force field for one hour. The force field increases the level of the object or structure by 2 for tasks related to durability and withstanding damage and destruction.

Action to initiate.

Tier 6

Generate Force Field (9+ Intellect points) Action

You create six planes of solid force (level 8), each 30 feet (9 m) to a side, which persist for one hour. The planes must be contiguous, and they retain the position that you choose when initiating this ability. For instance, you could arrange the planes linearly, creating a wall 180 feet (55 m) long, or you could create a closed cube. The planes conform to the space available. Each additional level of Effort you apply increases the level of the barrier by one (to a maximum of level 10) or increases the number of hours it remains by one.

Action to initiate.

Stun Attack (6 Speed points) Action

You attempt a difficulty 5 Speed task to stun a creature as part of your melee or ranged attack. If you succeed, your attack inflicts its normal damage and stuns the creature for one round, causing it to lose its next turn. If you fail, you still make your normal attack roll, but you don't stun the opponent if you hit. If you also have this ability from another source (such as having it as a type ability and a focus ability), using this costs you only 3 points instead of 6 points.

GM Intrusions: A strategically important structure collapses. The enemy attacks from an unexpected direction.