S[FOCI]

Copies Superpowers

Claim the Sky

You can copy others' skills, abilities, and superpowers.

Tier 1

Flex Skill Enabler

At the beginning of each day, choose one task (other than attacks or defense) on which you will concentrate. For the rest of that day, you're trained in that task. You can't use this ability with a skill in which you're already trained to become specialized.

Flex Another Skill Enabler

At the beginning of each day, choose one task (other than attacks or defense) on which you will concentrate. For the rest of that day, you're trained in that task. You can't use this ability with a skill in which you're already trained to become specialized.

Tier 2

Copy Power (2+ Intellect points) Action Claim the Sky

You can copy someone else’s superpower for an hour, performing it as if it were natural for you. Within the past hour you must have touched the creature whose power you want to copy (an attack roll) and must have seen that ability used by them. Choose the power you want to copy, and the GM chooses an appropriate low-tier ability that most closely resembles that power. For example, if you’re battling a supervillain who can create blasts of force, if you copy that ability, you gain a low-tier ability that creates a blast of force. In addition to the point cost of Copy Power, you must pay the Might, Speed, or Intellect cost (if any) of the equivalent ability that the GM chose. For example, if you want to copy a supervillain’s force blast, the GM will probably decide that’s equivalent to Onslaught, so you’d pay 2 Intellect points to activate Copy Power and 1 Intellect point to use Onslaught.

A copied ability must be low tier according to how it is listed in the ability categories. It doesn’t matter if a type or focus makes it available at a higher tier.

If there’s any uncertainty about whether Copy Power could copy a specific ability, the GM is free to say yes and offer a GM intrusion to complicate the situation.

You can copy only one power at a time; copying another one ends any other power you’re copying with this ability.

Copy Power doesn’t copy effects of a power that permanently adds points to your Pools, such as Enhanced Body.

In addition to the normal options for using Effort, you can choose to use Effort to copy an ability you saw longer than one hour ago; each level of Effort used in this way extends the time period by one hour.

Tier 3

Steal Power Enabler Claim the Sky

When you use Copy Power to copy an ability, the creature you copied it from loses access to that ability for about a minute. While you have their ability, any attempt by the creature to use their ability requires them to succeed at a task (Might, Speed, or Intellect, as appropriate to the stolen ability) opposed by your eased Intellect task. If they succeed, they regain the use of their ability and you lose it.

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Wildcard Powers Enabler Claim the Sky

You have a gift with using copied powers in unusual ways. Whenever you try a power stunt and use a level of Effort on the special roll to modify the ability, you get a free level of Effort on that roll.

Tier 4

Improved Copying Enabler Claim the Sky

You can use Copy Power to copy more powerful abilities. In addition to the normal options for using Effort with Copy Power, if you apply one level of Effort, the GM chooses a mid-tier ability that most closely resembles that power (instead of a low-tier ability). When you use Improved Copying, a copied ability must be low, medium, or high tier according to how it is listed in the ability categories. It doesn’t matter if a type or focus makes it available at a lower or higher tier.

Tier 5

Power Memory Enabler Claim the Sky

When you use Copy Power, you only need to have seen the ability used within the past day (instead of the past hour), and using Effort extends how long ago your copying can reach to one day per level of Effort (instead of one hour per level).

Tier 6

Amazing Copying Enabler Claim the Sky

You can use Copy Power to copy more powerful abilities. In addition to the normal options for using Effort with Copy Power, if you apply two levels of Effort, the GM chooses a high-tier ability that most closely resembles that power (instead of a low-tier ability).

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Multiple Copying Enabler Claim the Sky

When you use Copy Power, you can copy two of the creature’s abilities at the same time. In addition to the normal options for using Effort with Copy Power, you can apply levels of Effort to copy additional abilities, each level of Effort copying an additional ability beyond the initial two (three for one level of Effort, four for two levels, and so on).

GM Intrusions: A copied power ends unexpectedly or goes out of control. A copied power doesn't bring secondary powers with it (like gaining superspeed without protection from air friction, or not being immune to the heat from your own fire bolts).