[FOCI]

Controls the Weather

Translation Codex

An underappreciated power to be sure, the ability to control the weather has been ascribed to many outcasts over the millennia. Such seclusion would seem also to be present among those who acquire these powers through translation. I have seen a friend become an archetypal madman in a tower, bent on finding some way to use their control for profit or other advantage. Something about this power turns the rational into power-mad fools.

If you feel the stirrings of weather control within you as you translate, take heed. With power over the natural world comes the arrogance of hubris. Such is the cost of being part of something bigger than oneself.

Minor Effect Suggestion

Your body electrifies, dealing 1 damage to anyone who touches for the next five minutes.

Major Effect Suggestion

Your body magnetically repels metal, providing an asset against attacks from metal objects for ten minutes.

Tier 1

Forecast (1 Intellect point)Action

You accurately predict the weather in your area for the next three days (assuming you don't change it).

Weather Science Enabler

You are trained in meteorology and climatology tasks.

Tier 2

Blustering (2 Intellect points)Action

You alter the force and direction of the wind in your area, allowing you to knock up to three targets a Short distance in any direction.

Tier 3

Weather Work (3 Intellect points)Action

You cause or stop rain, fog, or snow. This weather change only occurs within a Long radius around you and lasts for one hour.

Tier 4

Weather Control Enabler

Your Weather Work power now affects an entire region or major city. In most cases this is the entire recursion.

Conductor Enabler

You are immune to electrical damage from any source.

Tier 5

Lightning Rod (5 Intellect points)Action

You cause lightning to strike you and redirect to a target within Long distance, dealing six damage. May only be used under storm conditions.

Tier 6

Absolute Control (6 Intellect points)Action

You summon a blizzard or other massive weather event. It takes 1d6 hours to arrive and lasts for one day.

GM Intrusion: You are blown away in the chaos of your weather, falling to the ground quite some distance away.