[FOCI]

In Translation
You have a natural (or implanted) ability to control a specially developed strain of machines or robots whose components are close to the scale of a nanometer. You can't control all nanomachines-just the ones you have special command over. That doesn't limit you too much, though, because you use your own body as a reservoir. Nanomachines constantly replicate inside you, which gives you the ability to infect others, possibly without them being the wiser. Once you've infected something with nanomachines, you can learn an amazing amount of information about it, harm it, freeze it, siphon its energy, or even meld it to your own body.
You probably wear a cloak with a hood or something similar to hide the sheen of sparkling highlights that covers your nanomachine-infused flesh.
Spinners and paradoxes both enjoy controlling nanomachines.
Clothing appropriate to your recursion (in Ruk, a bodysuit and an umbilical), a green crystal infused with nanomachines, a weapon of your choice, and an account with 60 bits.
You learn the target's name.
The target reacts strongly to being infused with nanomachines and is unable to act for a round while seized with tremors.
You infect a location (and everything within it) with thousands of microscopic, invisible nanomachines with a wave of your hand. The area infected is equal in size to a 10-foot (3 m) cube and includes all objects or creatures within that area. The area must be within short range. You can use this ability more than once between ten-hour recovery rolls; however, each time you do, you must spend 1 additional point of Intellect (for instance, if you infect three areas with nanomachines, it would cost you 1, then 2, then finally 3 Intellect points). Each creature within the area can attempt to resist your attack if it chooses, even if it doesn't realize what you're up to (assume creatures that are not allies always resist). Once a creature, location, or object is infected, you thereafter always know the direction and distance to it. Furthermore, you can burn all the infecting nanomachines out of one target within short range as an action, which deals the target 3 points of damage that ignore Armor.
If you've previously used Nano Infusion on a creature, location, or object, you can scan it (regardless of how far away from it you are). Scanning a creature or object always reveals its level (a measure of how powerful, dangerous, or difficult it is). You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a lithium ion battery connected to a magnetic bottle that contains a massive plasma charge. You might learn that the glass cylinder is full of neurodegenerative gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this ability doesn't tell you what the information means. Thus, in the first example, you don't know what the plasma charge is for. In the second, you don't know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving.
If you've previously used Nano Infusion on a creature, you can surround it with scintillating energy, keeping it from moving or acting for one minute, as if frozen solid. You must be able to see the target, and it must be within short range. While in stasis, the target is impervious to harm, cannot be moved, and is immune to all effects.
If you've previously used Nano Infusion on an object, you can reshape it. If you spend only one action using Nanosculpt, the changes you make are crude at best. If you spend at least ten minutes and succeed at an appropriate crafting task (with a difficulty at least one step higher than normal, due to the circumstances), you can make complex changes to the material. You can't change the nature of the material, only its shape. Thus, you can make a hole in a wall or floor, or you can seal one up. You can fashion a rudimentary sword from a large piece of iron. You can break or repair a chain. With multiple uses of this ability (as well as additional uses of Nano Infusion), you could bring about large changes, making a bridge, a wall, or a similar structure.
Using this ability on a living creature to modify its shape and appearance without hurting or killing it is normally impossible without hours of preparation and support facilities. Therefore, if you use Nanosculpt on a creature infected with your nanobots, treat it as an attack that deals 5 points of damage that ignore Armor.
One or more actions.
If you've previously used Nano Infusion on an object, you can attempt to siphon its energy. If you touch a cypher, you render it useless. If you touch an artifact, roll the artifact's depletion chance. If you touch another kind of powered machine or device, the GM determines whether its power is fully drained. In any case, you absorb energy from the object touched and regain 1d10 Intellect points. If this would give you more Intellect than your Pool's maximum, the extra points are lost, and you must make a Might defense roll. The difficulty of the roll is equal to the number of points over your maximum you absorbed. If you fail the roll, you take 5 points of damage and are unable to act for one round.
Choose one cypher that you have infected with Nano Infusion. The cypher must have an effect that is not instantaneous. You destroy the cypher and gain its power, which functions for you continuously. You can choose a cypher when you gain this ability, or you can wait and make the choice later. After you usurp a cypher's power, you cannot later switch to a different cypher–the ability works only once. If you also have the paradox revision Usurp Cypher, you can use Meld Cypher one additional time to change out a cypher you've previously melded or usurped. The cypher ability you gain functions in whatever recursion you translate to.
Action to initiate.
GM Intrusions: It turns out that all of your allies have been infected with nanomachines. A target of nanomachine infusion gains some measure of control over them. Nanomachines infecting an area reject their programming and begin to grow wild. .