[FOCI]

Controls Gravity

Cypher System Rulebook 1e

You can sway the attraction of gravity itself.

Tier 1

Hover (2 Intellect points) Action

You float slowly into the air. If you concentrate, you can control your movement to remain motionless in the air or float up to a short distance as your action; otherwise, you drift with the wind or with any momentum you have gained. This effect lasts for up to ten minutes.

Action to initiate.

Weighty (1 Intellect point) Action

You briefly increase the weight of a target within short range enough to stop them in their tracks, preventing the target from moving and hindering any attempted tasks on their next turn.

Tier 2

Enhanced Speed Edge Enabler

You gain +1 to your Speed Edge.

Tier 3

Define Down (4 Intellect points) Action

The natural gravity within an area a short distance across that you are within immediate range of changes directions so that it flows in the direction you determine (up, up and to the south, west, and so on) for a few seconds, then snaps back. Affected targets could be tossed up to 20 feet (6 m) and take a few points of damage.

Gravity Cleave (3 Intellect points) Action

You can harm a target within short range by rapidly increasing gravity's pull on one portion of the target and decreasing it on another, inflicting a moderate wound (6 points).

Tier 4

Field of Gravity (4 Intellect points) Enabler

When you wish it, a field of manipulated gravity around you pulls incoming ranged projectile attacks to the ground. You are immune to such attacks until your turn in the next round. You must be aware of an attack to foil it. This ability does not work on energy attacks.

Tier 5

Flight (4+ Intellect points) Action

You can float and fly through the air for one hour. For each level of Effort applied, you can affect one additional creature of your size or smaller. You must touch the creature to bestow the power of flight. You direct the other creature's movement, and while flying, it must remain within sight of you or fall. In terms of overland movement, a flying creature moves about 20 miles (32 km) per hour and is not affected by terrain.

Action to initiate.

Tier 6

Improved Gravity Cleave (9 Intellect points) Action

You can harm a group of targets within long range by rapidly increasing gravity's pull on one portion of each target and decreasing it on another, inflicting a moderate wound (6 points). The targets must be within immediate range of each other. s

Weight of the World (6+ Intellect points) Action

You can increase a target's weight dramatically. The target is pulled to the ground and can't move physically under its own power for one minute. The target must be within short range. In addition to the normal options for using Effort, you can choose to use Effort to affect additional creatures (one per level of Effort).

GM Intrusions: Onlookers react with unreasoning fear. A weird interaction sends an ally or object careening into the sky.