[FOCI]

Conjures Monsters

Shotguns & Sorcery

You possess the knowledge and talent required to cause creatures to appear and obey your commands. The creatures you conjure aren't real; rather, they are constructs created by weaving threads of magical energy into forms you choose. Once the power peters out, the threads unravel and the conjured creatures disappear.

You probably favor colorful clothing and accentuate your spells with puffs of smoke and flashing lights.

Minor Effect Suggestion

You restore 3 points of health to a creature you conjured.

Major Effect Suggestion

One creature you conjured moves an immediate distance and attacks.

Tier 1

At the first tier, you gain the following benefit.

Conjure Lesser Creature (2+ Intellect points) Enabler

You cause a level 1 creature that is half your size to appear in an open space within immediate range. You decide what the creature looks like. For each level of Effort you apply when conjuring the creature, increase its level by 1. The creature obeys your spoken commands and remains for one minute or until destroyed, at which point it fades away.

Action to initiate.

Tier 2

At the second tier, you gain the following benefit.

Durable Conjuration Enabler

Creatures you create with your conjuration abilities have +1 to Armor.

Tier 3

Conjure Creature (4+ Intellect points) Enabler

You cause a level 3 creature that is about your size to appear in an open space within immediate range. You decide what the creature looks like. For each level of Effort you apply when conjuring the creature, increase its level by 1. The creature obeys your spoken commands and remains for one minute or until destroyed, at which point it fades away.

Action to initiate.

Tier 4

Vicious Conjuration Enabler

Creatures you create with your conjuration abilities attack as if they were one level higher.

Tier 5

Conjure Massive Creature (6+ Intellect points) Enabler

You cause a level 5 creature that is twice your size to appear in an open space within immediate range. You decide what the creature looks like. For each level of Effort you apply when conjuring the creature, increase its level by 1. The creature obeys your spoken commands and remains for one minute or until destroyed, at which point it fades away.

Action to initiate.

Tier 6

Flying Conjuration Enabler

Creature you create with your conjuration abilities can fly.

GM Intrusions: A creature you conjured vanishes, ignores your commands, or even turns against you and your friends.