[FOCI]

Conducts Dangerous Experiments

Translation Codex

This Focus represents perhaps the height of mad science. This is the true mad scientist. A master of "Science!" they are constantly discovering new things at the expense of all common sense. Danger is their defining feature, with experiments that are

quick to turn wrong. But those who push the boundaries of knowledge are often those willing to harm themselves and others in the pursuit of truth and their place in history. This is the Focus of the raw and brilliant mind, blinded by glory and the purity of their own ideas.

Minor Effect Suggestion

You see a dangerous way to advance this attack, dealing five additional damage to your foe, but also three ambient damage to you.

Major Effect Suggestion

You see an extremely dangerous way to make this attack more powerful, dealing ten extra damage to your foe and five ambient damage to you.

Tier 1

Science Enabler

You are trained in all science tasks and possess a well-stocked lab from which to conduction your experiments.

Tier 2

Medical Analysis (2 Intellect points) Enabler

You study a significant portion of a person or creature (a finger or larger) and learn virtually every piece of medical information about them you could imagine, including physical weaknesses, Level, Health points, etc. Takes one hour in the lab.

Tier 3

Simple Modification (3 Intellect points)Action

Once per day you may use this ability to redistribute Pool points for a PC, or add or remove Health points from an NPC. The target must be willing.

Super Science Enabler

You are specialized in all science tasks and can use this skill for all Focus ability rolls.

Tier 4

Brilliant Idea (4 Intellect points)Action

You think of a way to solve a problem or defeat a foe of Level 6 or lower with a single task roll, such as reversing the polarity on the deflector coils with a repair roll. Failure on this single task counts as a rolled 1, causing an Intrusion.

Tier 5

Greater Modification (5 Intellect points)Action

You alter a willing creature within Immediate range, granting them a randomly selected Powerful Mutation (see The Strange corebook page 241) which lasts until their next 10 hour recovery period.

Tier 6

Total Metamorphosis (6 Intellect points)Action

You completely change a willing target within Immediate range, moving up to 5 permanent Pool around and granting them a Powerful Mutation of your choice. The target also gains a randomly selected Harmful Mutation. These alterations last for seven days, or until the target next translates.

GM Intrusion: A component explodes, dealing 5 ambient damage to everyone within Immediate range, including yourself.