[FOCI]

Conceals the Truth

Numenera Character Options 2

When you were young, you learned that lying was often easier than telling the truth. Did you feed the seskii? Yes, mother. What happened to that device your father was studying? I don't know.

As you grew older, your ability to conceal the truth grew more mature as well. You don't necessarily lie because you enjoy the thrill of power it gives you over others (though you might); you lie in order to accomplish the things that you deem worthy, which might be every bit as important as goals set by those who view deception as a moral failing. You don't care what they think. The kind of people who never lie are easier to lie to.

You probably wear conservative clothing and carry books or other oddments that give you a professional or modest air, all of which makes you seem less likely to be someone who constantly lies.

Minor Effect Suggestions

Your lie is so simple that the target hardly even thinks twice about you, or what you're doing.

Major Effect Suggestions

Not only are you believed, your target will intervene on your behalf to defend your good name.

Tier 1

Natural Born Liar Enabler

All tasks related to deceiving others are eased one level.

Stealth Skills Skill

You are trained in your choice of one of the following skills: disguise, deception, lockpicking, pickpocketing, seeing through deception, sleight of hand, or stealth.

Tier 2

Evanesce (3 Speed points) Action

You step into shadows or behind cover, and everyone who was observing you completely loses track of you. Although you're not invisible, you can't be seen until you reveal yourself again by moving out of the shadows or from behind cover (or by making an attack). As a separate action, you provide an asset to an ally standing next to you who is attempting to hide.

Tier 3

Ambusher Enabler

When you attack a creature that has not yet acted during the first round of combat, the difficulty of your attack is reduced by one step.

Stealth Skills Redux Enabler

You are trained in your choice of one of the following skills: disguise, deception, lockpicking, pickpocketing, seeing through deception, sleight of hand, or stealth.

Tier 4

Mask (5 Intellect points) Action

You have mastered an ability conferred by the nano spirits, the datasphere, or some process, maybe one you haven't yet discovered. You can transform your body to become someone else. You can change any physical characteristic you wish, including coloration, height, weight, gender, and distinguishing markings. You can also change the appearance of whatever you are wearing or carrying. Your stats, as well as the stats of your items, do not change. You remain in this form for up to 28 hours or until you use an action to resume your normal appearance. As a separate action, you can spend 2 Intellect points to provide an asset to an ally's disguise attempt, or attempt to make an object no larger than you appear as something else of generally equal size.

Action to initiate.

Tier 5

Uncanny Luck (4 Speed points) Enabler

When you roll for a task and succeed, roll again. If the second number rolled is higher than the first, you get a minor effect. If you roll the same number again, you get a major effect.

Tier 6

Perfect Lie (7 Intellect points) Action

You make up a lie so convincing that a creature of up to level 6 within long range that can hear and understand you believes you for at least one hour, if not longer. (The "lie" you tell might actually be a truth that the creature believes is a lie.) The affected creature is free to act as it wishes, but it may act differently than it normally would if the lie "changed" its mind on an important topic. Against creatures of level 7 or higher, using Perfect Lie decreases the difficulty of your deception (or persuasion) attempt by two steps.

GM Intrusions: Floors unexpectedly creak. The subject of a lie unexpectedly turns up. The subject of a lie goes along with the subterfuge so completely that it introduces new complications. Lies create unforeseen consequences.