[FOCI]

Communes with Nature

Translation Codex

These are the tree hugging nature lovers of the fantasy recursions. They speak for the trees and react violently to those would harm their precious ecosystems, or whatever concept of interdependence they have in these primitive backwaters. The laws of these worlds often empower such zealots, in order to aid them in defending their pretty wooden homes. This is meant to represent nature's justice or the justifiable fear of the natural world or some other such human phobia.

Obviously I don't put much stock in their ideologies and motives, but I do warn against their power. The tree people have the laws of the wild on their side. My former assistant, Jennifer, exhibited these abilities in the Camelot recursion and served as a formidable ally.

Minor Effect Suggestion

Nearby trees and vines grab at your foe, tripping them up and providing an asset on rolls against them next round.

Major Effect Suggestion

Your attack contains a natural poison, immobilizing your foe they are until cured.

Tier 1

Wild Walk Enabler

You leave no trace when passing through natural terrain. It is impossible to track you in nature.

Tier 2

Growth (2 Intellect points)Action

You cause plants immediately around you to grow quickly for the next ten minutes, following your direction. For example, you could easily construct a cage or shelter made of trees.

Tier 3

Wild Flight (3 Intellect points) Enabler

Trees and other plants wrap around you and move you up to Long distance to a location of your choice, even high in the air. This power

only works in an area with sufficient plants to grow and move you about.

Grab Enabler

Your Growth power now works fast enough to use it to ensnare or capture a foe during combat.

Tier 4

Natural Combatant Enabler

You are trained in the use of any weapon made entirely of biological materials, such as wooden staves.

Tier 5

Nature's Vengeance Enabler

Your attacks made using weapons that qualify for your Natural

Combatant ability ignore the effects of armor and shields made of metal or magic.

Tier 6

IsolationEnabler

Whenever you make attacks while separated from your party, you gain an asset on the roll. This increases to two assets if you are in a completely natural environment.

GM Intrusion: Nature calls on you to take vengeance. For the next 24 hours you cannot use your Focus powers except to exact vengeance upon those who encroach upon nature.