[FOCI]

Collects Bounties

Expanded Worlds

Nothing beats the adrenaline rush when you finally nab someone you've tracked across three counties-except maybe collecting the reward for making the arrest. When someone charged with a crime is released on bail bond money and then skips town, you're the best shot the system has for locating the perpetrator, and making the world a safer place by putting the bad guy back behind bars.

You wear heavy boots, a leather jacket, and an obvious holster for your weapon (whatever it is); concealed weapons are not your gig. You want everyone to know you mean business.

Vectors and spinners are equally likely to be drawn to Collects Bounties.

When someone signs a bail bond contract, he waives his constitutional rights and agrees that he can be arrested by the bail bond agent.

A "skip" is bounty hunter slang for someone who accepts a bail bond loan and then skips his court date.

Connection

If this is your starting focus, choose one of the following connections.

  1. Pick one other player character. She (presumably) accidentally provided information to a competing bounty hunter that lost you the reward on what would have been a particularly lucrative arrest.
  2. Pick one other PC. You happened to see a few documents online while tracking down something unrelated, which leads you to believe he's not exactly who he says he is. You've since grown more comfortable with him, but you remain vigilant in case he turns out to be dangerous.
  3. Pick one other PC. She rescued you from a vehicle accident, pulling you out of the wreckage at great risk to herself.
  4. Pick one other PC. He knows a secret story about your past that doesn't reflect especially well on your character. But back then, you were young and stupid, not like today. Right?
Equipment

Durable clothing and boots, Stetson hat, heavy leather trench coat (light armor), two weapons of your choice, a license identifying you as a Bail Enforcement Agent, and $300.

Minor Effect Suggestion

The difficulty of your next attack against the foe is decreased by one step.

Major Effect Suggestion

Make an immediate extra attack on your foe.

Tier 1

Tracker and Hunter Enabler

When tracking, looking for, or hiding from living people, the difficulty of the task is decreased by one step.

Trained and Licensed Enabler

You had to demonstrate a basic level of competence to get your license. That license grants you the legal ability to arrest those who signed a bail bond contract and then skipped their court date. You are trained in all tasks related to knowledge of bail, bonds, and your rights to enforce a bail bond contract even when local police cannot.

Tier 2

Expert Combatant Enabler

Choose one type of attack in which you are not already trained: light bashing, light bladed, light ranged, medium bashing, medium bladed, medium ranged, heavy bashing, heavy bladed, or heavy ranged. You are trained in attacks using that type of weapon.

Know Where It Hurts Enabler

You inflict 2 additional points of damage when fighting living people.

Tier 3

Roll With the Punches Enabler

Sometimes a "skip" gets rough, and you've got to evade an attack. You are trained in Speed defense tasks.

Tier 4

Thinking It Through Enabler

Skips with bails set at astronomical levels are the most lucrative bounties. They are also the hardest to track down. Thankfully, street smarts are your secret weapon. You add 4 points to your Intellect Pool.

Tier 5

Master Combatant Enabler

You deal 2 additional points of damage with one weapon attack that you are trained or specialized in.

Tier 6

Knock-out Blow (5+ Might points) Action

These days, bounties are rarely "dead or alive"-to get your commission, you need to bring your target back alive. If you strike a living human target of level 3 or less with a weapon you're trained or specialized in, the target is dazed or rendered unconscious (and can take no actions) for one minute. Instead of applying Effort to decrease the difficulty, you can apply Effort to increase the maximum level of the target. Thus, to knock out a level 6 target (three levels above the normal limit), you must apply three levels of Effort.

GM Intrusions: Your weapon misfires. Your documents are not in order. You have misidentified your target. A police officer mistakes you for a criminal.