[FOCI]

Charges Right In

Numenera Character Options 2

Subtlety is not your strong suit. Tactics and complicated plans are not your forte. You are a straightforward soul who confronts problems head on. You do not hesitate. You do not blanche. With a mighty battle cry, you throw yourself at your enemies, and wreak havoc amid their ranks, sowing chaos and fear. You likely wear armor, but probably not the heaviest armor you can, because you don’t want anything to slow you down too much.

Minor Effect Suggestions

Your charge is faster and more agile than usual. You gain an asset to Speed defense rolls until your next action.

Major Effect Suggestions

Your charge is more powerful than normal, and you knockyour opponent off their feet and they lose their next action.

Tier 1

Quick to Act Skill

You are trained in initiative tasks.

Charge Attack (1 Speed point) Enabler

You can move a short distance and still make an attack as part of the same action, assuming you are running toward your foe.

Tier 2

Seize the Day Enabler

If you use Charge attack, you also inflict 2 additional points of damage with the attack.

Act First Enabler

You are specialized in initiative tasks.

Tier 3

Damn the Attacks Enabler

If you are aware of an attack, you gain an asset on Speed defense rolls.

Tier 4

Move and Act Enabler

You can move a short distance and still take another action.

Tier 5

Solid Charge Enabler

When you use Charge attack, you have an additional 2 points of Armor until your next turn.

Tier 6

Charge the Ranks (6 Speed points) Enabler

When you use Charge Attack, you can attack up to four different foes as a single action as long as they are all along your path. Any modifiers that apply to one attack apply to all the attacks you make.