[FOCI]

Channels the Elements

Translation Codex

Some have a connection to one of the cardinal elements dominant in a recursion. High fantasy worlds often have their own cosmology and this is an example of how those metaphysics come into play among heroes. These elements can be the four European elements of fire, water, earth, and air; but often they're derived from broader pantheons. Metal, wood, spirit, absence, darkness, light, etcmay be present as elemental forces. Life and death energy can even come to be a duality presented. The source of the fictional bleed is the guide here.

Minor Effect Suggestion

Your element leaves remnants of itself behind (pools of water, sparks of fire).

Major Effect Suggestion

Your element remains inside you, providing an asset on all Focus tasks for the encounter.

Element

Choose one element appropriate to the cosmology/metaphysics of this recursion. Your powers within this Focus are tied to that element, and you can turn the energy of your Type powers into that of your element when you so desire.

Tier 1

Attunement (1 Intellect point)Action

You meditate on your element and gain an asset on all non-combat tasks for the next ten minutes. Must be at a large, pure source of your element to activate.

Tier 2

Elemental Connection Enabler

Permanently gain 4 points to the maximum of a Pool of your choice. You now look more like your element, with hair, eyes, and skin that reflect your elemental nature.

Tier 3

Enlightenment (3 Intellect points)Action

You provide the benefits of Attunement to a target within Immediate range. The normal requirements and cost still apply.

Tier 4

Countermeasures (4 Intellect points) Enabler

You stop an attack that would deal damage related to your element, such as heat if you're a fire elementalist. For two additional Intellect points you can use this ability to cancel an attack relating to an element that is opposite to yours, such as water putting out fire.

Tier 5

Overrun (5 Intellect points)Action

You alter the surrounding terrain dramatically, causing your element to overrun everything within Long distance.

Tier 6

Elemental (6 Intellect points)Action

You become an embodiment of your element for one hour. While in this form you no longer need air or sustenance, you are immune to poison and disease, and you can't be knocked down. Additionally, those who touch you take two damage from your element.

GM Intrusion: An element that opposes yours is strong in the area, causing your Focus abilities to activate at +1 Difficulty.